(English) MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences

A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [자세히 읽기]

(English) Designing for Children: Supporting Positive Youth Development through Social Media

(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [자세히 읽기]

(English) Testing by Minors: Risk Prevention for UX Pros

(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [자세히 읽기]

(English) You Need an Outlet and a Browser: How Children Understand and Use the Internet

(English) Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [자세히 읽기]

(English) Looking Closely at e-Learning: Vision Research Reveals Ways to Improve Children’s Experiences

children looking at a laptop

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [자세히 읽기]

(English) The Story Behind the One Laptop per Child PC: An Inteview with Yves Béhar

XO-1 laptop

(English) Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [자세히 읽기]

(English) Designing
 for Children
 with ADHD: The Search for Guidelines for Non-Experts

photo of smartphone and stylus

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [자세히 읽기]

(English) Kidsteam: Co-designing Children’s Technologies with Children

child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [자세히 읽기]

(English) Keep It Simple. 
At First: Designing Game-Based
 Tools for Youth

screencap from video game

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [자세히 읽기]

(English) Designing Technologies for Marginalized Children

(English) Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [자세히 읽기]

(English) The New Reality – Coming Soon

(English) The increasing use of handheld devices with cameras, GPS, wireless Internet, and relatively large digital viewing screens has made Augmented Reality technology available to the general public en masse. [자세히 읽기]

(English) UX Storytelling (Book Review)

Book cover detail

(English) A review of Storytelling for User Experience by Whitney Quesenbery & Kevin Brooks and UX Storytellers: Connecting the Dots Edited by Jan Jursa, Stephen Köver, & Jutta Grünewald. A [자세히 읽기]

(English) Editor’s Note: Combining Children, Technology, and Usability


(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [자세히 읽기]

(English) Rubes Cartoon: Family Trip to Nirvana

(English) Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [자세히 읽기]