Eye Tracking in User Experience Design (Book Review)

A review of Eye Tracking in User Experience Design by Bergstrom and Schall. Experts discuss how they’ve leveraged eye tracking to improve user experiences in various domains. [Read More]

Sesame Street, Letter Blocks, and Augmented Reality: Increasing Engagement and Learning

Lessons learned designing non-linear play experiences for a hybrid of classic letter blocks and character-driven tablet content. [Read More]

Rubes Cartoon: Furniture repair made simple

Read more Rubes cartoons or download the new daily Rubes app at rubescartoons.com (c) 2013, Leigh Rubin, Syndicated Cartoonist [Read More]

Designing Education: Educating Design

New ideas in e-learning are both designing education and educating design. The new educational experience includes interdisciplinary teaching and exploratory learning [Read More]

Memory and Attention: Building Effective and Engaging Learning Environments

Memory and attention play an important role in cognition. Understanding them helps design relevant and memorable content for specific audiences, to create effective and engaging learning environments. [Read More]

Educational Technology in Mexico: Developing New Tools for Students in Latin American

Designing effective learning tools and technology for education in Mexico requires an understanding of the diverse cultural, economic, and political issues unique to the region. [Read More]

UX of e-Learning: A Look at How Two Online Learning Platforms Support Self-Regulated Learning

Two e-learning platforms, Duolingo and Codecademy, through their UX design, empower students to achieve their learning goals. [Read More]

Corporate Training Alternative: eLearn at Your Place, Pace and Time

Personalized learning is key to progressive education and skill development. Digital technologies enable and enrich experiences across domains, and there’s plenty of potential for eLearning. [Read More]

Good Learning Design: Five Unique Challenges and Their Solutions

When designing an e-learning solution, ensure they are engaging and effective by solving for these five unique challenges: Motivation, range of users, difficulty, assessment, and retention. [Read More]

Understanding Motivations and Behaviors: User-centered Analysis of MOOC Participation

Analysis of participation in online courses showed different patterns, and suggested design changes to motivate students to complete the course and get more out of the experience. [Read More]

Online Mentorship: Building a High-Touch Student Experience

Mentors support students with a high-touch, individualized user experience. In e-learning tools, adding mentors allows students to work at their own pace and meet their goals. [Read More]

Online Learning Environments: Design in the Age of Big Data

When e-learning tools also learn from students, they create personalized experiences that make learning fun and effective. [Read More]

Gamification of Learning: An Asian Perspective

Mobile screens with crossword

Schools in Asia are actively exploring the use of mobile applications, augmented reality, and virtual reality to enhance the motivation and engagement of students. [Read More]

A Review of Contextual Inquiry for Medical Device Design (Book Review)

A review of Contextual Inquiry for Medical Device Design by Mary Beth Privitera. Learn best practices and techniques for applying contextual inquiry to medical device design. [Read More]

The Joys of Labor and the Danger of Automation (Book Review)

A review of The Glass Cage by Nicholas Carr. An examination of the implications of automation for society and our work as designers. [Read More]

Rubes Cartoon: Unleash your potential

Read more Rubes cartoons or download the new daily Rubes app at rubescartoons.com (c) 2013, Leigh Rubin, Syndicated Cartoonist [Read More]