Articles about Juegos

Cómo mantenerse a la vanguardia: desafíos y métodos emergentes en la investigación sobre los usuarios de juegos

Game pattern

El desarrollo de juegos requiere un gran conocimiento de las necesidades del usuario. Además de aprovechar los métodos de investigación de la usabilidad establecidos, la investigación sobre los usuarios de juegos incorpora cada vez más los avances de la biométrica a fin de entender el comportamiento del usuario. [Leer más]

Juegos educativos: diez consejos de diseño para experiencias de aprendizaje inmersivo

People playing games around a table

Diez consejos prácticos del diseño de un juego aplicados a la enseñanza de un tema biomédico complejo. Lo más desafiante: el público estaba formado por profesionales de la salud no aficionados a los juegos. [Leer más]

Aportaciones de la Técnica de Seguimiento Ocular o Eye Tracking

Eyetracking on mobile screen

El uso de la técnica de seguimiento ocular (Eye Tracking) durante los tests de usabilidad de juegos disminuye las posibles falsas suposiciones y ayuda a los desarrolladores a comprender mejor el comportamiento del jugador gracias a los datos cualitativos obtenidos. [Leer más]

(English) Play Your Way to Productivity: Using Game Design to Achieve “Flow”

Sun icon with

(English) The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units. [Leer más]

(English) Social Games with Words: A Short History of Implementations

(English) Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it. [Leer más]

(English) Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

screencap of game

(English) In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise. [Leer más]

(English) Multi-screen Games and Beyond: New Dimensions in User Interaction

(English) User experiences, and thus games, evolve with continued interaction with and between screens everywhere. [Leer más]

(English) Simplifying Game Interfaces: Principles for Hiding UI Complexity

screencap of Prince of Persia

(English) Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity. [Leer más]

(English) Using Biometrics to Reveal Insights into the Player Experience

graph with game points labeled

(English) Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites. [Leer más]

(English) Playing to Learn: Teaching User Research to Game Design Students

(English) Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented. [Leer más]

(English) Games in the Real World: Some Characteristics We Can Use

(English) User experience designers capitalize on the gameful attributes of everyday activities, influencing human behavior to promote new kinds of interactions, creating change in the real world. [Leer más]

(English) Looking to Games for the New User Experience: What Other Website Interfaces Can Learn

(English) Games have come a long way since the 1980s when gamers—in the modern video game sense—were a young, fringe lot. [Leer más]

(English) On the Edge: Gaming the User Experience

(English) Game design often seems to turn usability principles upside down: traditional, information-oriented design values the standards of usability, usefulness, and appeal, but game developers start from the other direction and work back. [Leer más]

(English) Editor’s Note: Games, Gameplay,
 and Gamification


(English) Game design has come a long way. Game-conscious UX, whether in traditional games or gamified-applications, will play an important role in the future. [Leer más]

(English) Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

(English) Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Leer más]

(English) Keep It Simple. 
At First: Designing Game-Based
 Tools for Youth

screencap from video game

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [Leer más]

(English) What’s News: Thoughts as Art

Disculpa, pero esta entrada está disponible sólo en English. [Leer más]

(English) The View from Here: Game Over?

(English) People with physical disabilities want, demand, and deserve to play games. Let’s make games more accessible, for them and for our future selves. [Leer más]

(English) What’s News: Wii Usability Woos Non-Gamers

(English) Nintendo broke a usability barrier with its Wii gaming system by creating an interface that could be easily learned by users less experienced with gaming. [Leer más]

(English) Power Play (Issue 3.3)

Magazine cover

(English) Games, gamers, emotions and storytelling. (Full text not available) [Leer más]