Articles about 사용자 연구

모순과 함축: 명백하게 비이성적인 행동에 의미를 부여하기

Brain image

결함이 있는 제품을 친구에게 추천하는 것이 왜 이치에 맞는 것일까요? 휴대용 미디어 플레이어에 대한 사용자 조사 세션에서의 몇몇 예를 보면 이러한 행동이 완전히 이성적이라는 것으로 보이게 하는 일련의 연관된 관계성을 볼 수 있습니다. [자세히 읽기]

(English) Playing to Learn: Teaching User Research to Game Design Students

(English) Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented. [자세히 읽기]

(English) Designing with a Service Perspective: A Bronx Tale

photo of street interview

(English) The world is heavily reliant on services. User experience and design professionals are primed to apply a service perspective for making these experiences effective. [자세히 읽기]

(English) How Was It for You?: Helping People Describe Their Experiences

image of word cloud

(English) Usability study participants may choose words from a list to assist their feedback. Produc-ing one set of words for an entire user population proves challenging. [자세히 읽기]

(English) Shh. Listen First! Social Networking, Wikis, and User Experience

(English) The age of information is shifting to an age of interaction. To best take advantage of this, learn and observe your users first before collaboration. [자세히 읽기]

(English) Model-driven Inquiry: A Streamlined Approach to Data Collection

(English) Contextual design models can be developed through exploratory modeling, providing a potentially useful framework to guide and speed up the later modeling activities. [자세히 읽기]

(English) User Interview Techniques: Guidelines for Obtaining Better Results

(English) An interview technique review worksheet emphasizes continual improvement and provides an easy way for team members to evaluate a user research interview session. [자세히 읽기]

(English) Deal Them Again: Card Sorting Revisited (Book Review)

(English) A whole book on card sorting? This book is replete with solid advice, clearly written and illustrated, and well supported by case studies and examples. [자세히 읽기]

(English) What Do You Mean? How to Write Good Questions

(English) When designing forms, a background in survey methodology and social research can facilitate a transition into user-centered design. [자세히 읽기]

(English) Forms on the Go: Usable Forms for the Mobile Web

screencap of web form

(English) Designing forms for the mobile web confronts unique challenges that are difficult to test and are not completely in the developer’s control. [자세히 읽기]

(English) Conducting Field Studies with Older Adults Lessons for Recruiting and Testing Older Users

(English) Field testing and field research work especially well with older adults, if you are sensitive to their needs in both the recruiting and data collection process. [자세히 읽기]

(English) Safer Skies: Usability at the Federal Aviation Administration

(English) Study of user communities that make up the air traffic control system and the information, navigation and communication technologies they use. [자세히 읽기]

(English) Zooming In and Zooming Out: Real-life Customer Experience Research

(English) Evolving our customer-centric tools forms the basis for mutual understanding and challenges us to find the optimal moments for integration. [자세히 읽기]

(English) A Clever Startup: Combining Qualitative and Quantitative UX Research

(English) Our Spout project illustrates how smaller organizations and startups can benefit from conducting cutting-edge, integrated qualitative and quantitative user experience research. [자세히 읽기]

(English) The World’s a Stage: Using Acting to Validate a Wearable Product Concept with Users

(English) Acting, when used to validate a wearable product concept, describes the right target group, identifies use situations, and contextualizes issues to be addressed in product development. [자세히 읽기]

(English) Cultural Probes: Understanding Users in Context

(English) Probes force designers to think about the context and motivations of use, thus building a stronger understanding of the target audience and potentially leading to more informed designs. [자세히 읽기]