让用户成为共同创造者: 以玩家为中心的游戏设计

将玩家的反馈和由实际用户提供的信息融入到游戏设计中,可以更轻松地在敏捷流程中进行设计,并对游戏加以改进。 这篇文章从 Ernest Adams 提出的游戏设计三大阶段(概念、精制、微调)谈起,并增加了敏捷开发的第四个阶段,让游戏更好地做到“以用户为中心”,并营造出更出色的玩家体验。

文章全文为英文版

Vita, J. (2014). 让用户成为共同创造者: 以玩家为中心的游戏设计. User Experience Magazine, 14(1).
Retrieved from http://uxpamagazine.org/users-as-co-creators/?lang=zh

4 Responses

  1. Chris Rawlings说道:

    Thanks Jane for this great article on Co creation of game design. These principles outlined can be used not only for game design but other services as well. We are seeing better service creation by business including their customers in the creative process.

    • Jane Vita说道:

      Thanks Chris for your comment! That is true, the approach is relevant to other industries as well. Actually this is all part of the big business transformation we are going through. No matter what, customers are always the focus.

  2. Eva Hugenschmidt说道:

    Great article! Thoght through, interesting approach and last not least inspiring!! Despite other things, I really like your point about seeing the player experience as a whole experience cycle, to think outside of the game and consider the player in others aspects of the business. I think that is an essential to the design process.

    • Jane Vita说道:

      Hi Eva! Thanks for you comment!
      Yes, the whole experience cycle is something really important to consider. It is a pitch that sometimes business professionals doesn’t understand that and don’t invest in other phase of the relationship with their customers, as engaging through their services, giving them power to advocate their brands.