All 10.4 – November 2011 articles

Play Your Way to Productivity: Using Game Design to Achieve “Flow”

Sun icon with

The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units. [Read More]

Social Games with Words: A Short History of Implementations

Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it. [Read More]

Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Read More]

Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

screencap of game

In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise. [Read More]

Multi-screen Games and Beyond: New Dimensions in User Interaction

User experiences, and thus games, evolve with continued interaction with and between screens everywhere. [Read More]

Simplifying Game Interfaces: Principles for Hiding UI Complexity

screencap of Prince of Persia

Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity. [Read More]

Using Biometrics to Reveal Insights into the Player Experience

graph with game points labeled

Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites. [Read More]

Playing to Learn: Teaching User Research to Game Design Students

Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented. [Read More]


意義あるソーシャルインパクトを与えることのできるゲームを制作する際に、まず乗り越えなければならない最初の障壁は、ゲームは不真面目な活動だという我々の文化的な偏見だ。 [Read More]

Looking to Games for the New User Experience: What Other Website Interfaces Can Learn

Games have come a long way since the 1980s when gamers—in the modern video game sense—were a young, fringe lot. [Read More]

On the Edge: Gaming the User Experience

Game design often seems to turn usability principles upside down: traditional, information-oriented design values the standards of usability, usefulness, and appeal, but game developers start from the other direction and work back. [Read More]

Another Research Tool (Book Review)

Book cover

A review of Search Analytics for Your Site by Louis Rosenfeld.
Insights about SSA in a practical, straightforward, and enjoyable, with real-world examples. [Read More]

Editor’s Note: Games, Gameplay,
 and Gamification


Game design has come a long way. Game-conscious UX, whether in traditional games or gamified-applications, will play an important role in the future. [Read More]

Rubes Cartoon: Upon Bernie’s Arrival

Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [Read More]