All 13.2 – June 2013 articles

Interview with Sci-Fi Author Bruce Sterling: Alien-Computer Interfaces

Bruce Sterling

Bruce Sterling talks about Hollywood, aliens, and how interfaces are depicted in sci-fi movies in a conversation about UX and sci-fi. [Read More]

The Use Case for a Lightsaber? What Sci-Fi Authors Can Learn from UX

Darth Vader holding a light sabre

Applying UX techniques can help science fiction authors write more interesting and more believable stories. See what writers can learn from the user experience realm. [Read More]

Controlled and Totalitarian: Sci-Fi’s Pessimistic View of the Future

A futuristic figure

Most science-fiction movies are pessimistic and depict dystopian societies. They provide useful guidance to increase awareness of what technology might bring to user experience. [Read More]

To Boldly Go Where No Observer Has Gone Before: Sci-Fi Movies for UX Practice

Photo of Sulu from Star Trek

Observation skills are important for UX professionals, and lead to creative insights. Science fiction films offer an opportunity to practice these skills and best practices. [Read More]

From Science Fiction to Science Fact: How Design Can Influence the Future

A graph

Science fiction shapes our collective imagination and pushes technology forward. Ultimately, science fiction is a prototyping tool that can impact the science of tomorrow. [Read More]

Interview with SF Author Rudy Rucker: Interfaces in Sci-Fi

Photo of Rudy

Rudy Rucker talks about user interfaces from voice recognition, hand gestures, eye tracking, to his own invention that is activated by sub-vocal speech and mental commands. [Read More]

The Dystopian Experience: Technology and UX in Science Fiction

Frankenstein monster

Dystopian sci-fi can make us more aware of the potential negative consequences of technology that we might not otherwise be able to imagine. [Read More]

2029: Fashion Futurism

Futuristic headdress

Futuristic fashion as wearables that interface between the body and the world. Key concepts to interpret future fashion and clothing as a means for expressing data. [Read More]

The UX of Us

Science fiction asks the big What if...? questions. Pay attention, because the important work in the future will be how we change the UX of our daily lives. [Read More]


UX (magazine logo)

科幻世界具有的多极、多元文化、多平台、多层背景特点,可以帮助用户体验研究人员和设计师探索各种场景、技术平台和文化/社会背景。 [Read More]

On the Edge: Beyond UX in Western Science Fiction

Asian sci-fi is inspired by classic Western novels as well as native literary traditions. Chinese, Indian, and Japanese approaches reveal creations based on different cultures. [Read More]

Two Museums of Future UX Design (Book Review)

Closeup of space toys from the book cover

A review of Art of Imagination: 20th Century Visions of Science Fiction, Horror, and Fantasy by Frank M. Robinson, Robert Weinberg and Randy Broecker and Future Toys: Robots, Astronauts, Spaceships, Ray Guns by Antoni Emchowicz and Paul Nunnelely [Read More]

Letting Go of the Words (Book Review)

Book Cover

A review of Letting Go of the Words: Writing Web Content that Works (2nd edition) by Janice (Ginny) Redish.
In this seminal book, Ms. Redish brings together Content Management, clear writing, and usability testing, with helpful examples, case studies, and stories. [Read More]

Rubes Cartoon: The Pantheon

Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [Read More]