All 20-2-July-2020 articles

Usability Aspects of Wearable Technology

Wearable technologies will be prevalent in the future. This article explores the usability factors to be considered in the creation and deployment of wearable devices. [Read More]

Reliability and Validity: Ensuring a Foolproof UX Research Plan

Methodical user research following best practices yields good results, but are they “reliable” or “valid”? Here's how we apply social science concepts to UX research. [Read More]

How Words Can Influence the User Experience (Book Review)

A review of Writing is Designing. This book describes how content influences user experience and provides best practices around writing content. [Read More]

The 3 Phases of Inspiration. Offload. Look Around. Go Wild. The Process of Creating Ideas in Design, Experience, and Innovation Projects

A UX Designer proposes a framework for ideation and collaboration that design teams can leverage for practical yet outside-the-box thinking that leads to innovation. [Read More]

Driver Assistance Systems: UX from a Safety Perspective

Driver assistance systems aim to enhance the convenience and safety of driving. This can be achieved through good UX design and considering cultural differences. [Read More]

Designing Information Systems (Book Review)

A review of Living in Information by Jorge Arango. This book examines how to design information environments that benefit society. [Read More]

Getting Access to Doctors for User Research

Cartoon strip of a person asking a doctor for advice on how she can start-up her business. However, the doctor says he has a waiting room full of patients, and his first order of his business is to get her to leave.

Most first-timers in the healthcare-innovation space find it frustrating to get access to doctors for user research. [Read More]

Rubes Cartoon: Global UX