MESS 日 (Mad Evaluation Sessions with Schoolchildren -与儿童合作创意评价):与儿童合作一起设计和提供有价值的移动体验

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [阅读详情]
针对儿童的设计:通过社交媒体支持青少年正面发展

(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [阅读详情]
未成年人测试:用户体验 (UX) 专业人员风险防范
(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [阅读详情]
您需要电源插座和浏览器:儿童如何理解和使用互联网:

(English) Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [阅读详情]
密切观察在线学习:视觉研究揭示提高儿童体验的方式

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [阅读详情]
每个儿童一台笔记本电脑 (One Laptop per Child) 背后的故事:Yves Béhar访谈录 采访者:UX Magazine

(English) Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [阅读详情]
专为患小儿多动症的儿童量身打造:非专家指导原则搜索

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [阅读详情]
Kidsteam:与儿童共同设计适合他们的技术

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [阅读详情]
一开始便遵循简单原则。为年轻人设计游戏型工具

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [阅读详情]
(English) Designing Technologies for Marginalized Children
(English) Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [阅读详情]
(English) The New Reality – Coming Soon
(English) The increasing use of handheld devices with cameras, GPS, wireless Internet, and relatively large digital viewing screens has made Augmented Reality technology available to the general public en masse. [阅读详情]
(English) UX Storytelling (Book Review)

(English) A review of Storytelling for User Experience by Whitney Quesenbery & Kevin Brooks and UX Storytellers: Connecting the Dots Edited by Jan Jursa, Stephen Köver, & Jutta Grünewald. A [阅读详情]
(English) Editor’s Note: Combining Children, Technology, and Usability

(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [阅读详情]
(English) Rubes Cartoon: Family Trip to Nirvana

(English) Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [阅读详情]