(English) More than Just Eye Candy: Top Ten Misconceptions about Eye Tracking

(English) This article describes common misconceptions about eye tracking in the UX field and attempts to clarify its proper application. [Leer más]
(English) Touch Me! Reinventing a Business Application for the Touchscreen

(English) How do you take a physical keyboard/mouse-based business application and design it specifically for touch interaction? [Leer más]
(English) Taking Usability into the Trenches: Importance of Ethnographic Research and Field Testing
(English) Employing a mixed field method that bridges the gap between ethnographic and laboratory approaches may address the need for real world context in product and design usability evaluation. [Leer más]
(English) Engaging Teams with Rich Reporting: Recipe for a Research Findings Expo

(English) Rich reporting, for example, an expo, is an improvement beyond traditional written reports leading to a more meaningful engagement among a wider variety of stakeholders. [Leer más]
(English) Around the Globe: Lab Research in the United States and Europe
(English) Those who do international field work need to become experts in the differences in research methodology from one culture to the next. [Leer más]
(English) Integrating Usability and Accessibility: Things Every UX Professional Should Know
(English) Integrating usability and accessibility, which share a common goal, will enhance both practices and result in better user experiences. [Leer más]
(English) Field Research: Another View
(English) Marketing and usability research "field" or gather data in different ways. Both disciplines would benefit by carefully considering the assumptions they impose with their approaches to sampling. [Leer más]
(English) Shh. Listen First! Social Networking, Wikis, and User Experience

(English) The age of information is shifting to an age of interaction. To best take advantage of this, learn and observe your users first before collaboration. [Leer más]
(English) Shaker Design: Out of this World (Book Review)

(English) A review of several books on the Shakers, noting the ways in which they pioneered what we would call today “user-centered design.” [Leer más]
(English) What’s News: No More Goofy Glasses
(English) Three-dimensional (3-D) movies may soon become more mainstream thanks to technologies that are making 3-D viewing more user-friendly. [Leer más]
(English) Rubes Cartoon: False Alarm Clock

(English) Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist. [Leer más]