Articles by Allison Salmon
Allison Salmon is a software engineer and game industry veteran who worked on seven triple-A titles including Quake 4, X-Men Origins: Wolverine, and Singularity. She is now affiliated with the Morgridge Institute for Research.
(English) Designing Games for Non-Gamers: Rapid Prototyping as a Design Methodology
(English) In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise. [Leia mais]