Getting a Grip on (Virtual) Reality: My Flights from (Conventional) Reality

Take a trip through different VR effects and how the combination of the technical platform and photography create them. [Read More]

Building a UX Team: Change Is the Only Constant!

Building a UX team is a journey, not a destination. You need a strong vision, a capability blueprint, training, and team-building for success. [Read More]

The UX of AR: Toward a Human-Centered Definition of Augmented Reality

With augmented reality, the tech is typically put ahead of the user experience. We need to bring UX more prominently into the AR conversation. [Read More]

Selecting a UX Design Method: Making Small UX Data Big

Choosing what UX design method to use for a project can be difficult. Developing better tools based on empirical data can help make that decision easier. [Read More]

Improving Digital Translation: Research Findings from Multilingual Communicators

Understanding the processes multilingual communicators use to translate content informs the user experience design of future digital translation tools. [Read More]

How to Make Motion Design Accessible: UX Choreography Part Two

Writing Usable Survey Questions: 10 Things All UX Researchers Should Know

UX in the AV Industry: Beyond Screens