Articles by Allison Salmon

Photo of AllisonAllison Salmon is a software engineer and game industry veteran who worked on seven triple-A titles including Quake 4, X-Men Origins: Wolverine, and Singularity. She is now affiliated with the Morgridge Institute for Research.

Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

screencap of game

In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise. [Read More]