Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
This issue of User Experience seeks to drive home the importance of usability, usefulness, and
appeal—the full range of user-experience development—for medical systems and for healthcare delivery in general.
Cartoons from the wild and twisted world of Leigh Rubin, syndicated cartoonist.
This issue’s theme focuses on usability and user-experience issues of interactive and mobile video, informing us about many new technology developments that make headlines in our daily news media. We all have our childhood experiences of viewing television and of using the phone. What happens when these two media are combined, and the experience becomes…
Interactive Television (iTV) is slowly replacing the traditional “passive” TV platform due to better audio/video quality and interactive services such as electronic program guides (EPG) and communication services, made possible by a set-top box with a return channel. These new interactive services allow viewers to actively participate, and substantially influence, their experience with television and…
Manufacturers are starting to realize that usability, rather than more features, can be a successful way to differentiate their products.
I'm excited and grateful for the opportunity to share the work of UPA's Usability in the Enterprise project with the broader usability community.
This issue of UX is the culmination of nearly three years of work by more than 100 members of the UPA family. The objective of our research is also the objective of this…
We know that our profession is concerned with making products and services more usable, useful, and appealing so that end-users have a better user experience.
The same can be said about what we ourselves need to accomplish within our own business environment. We need to learn how to make sure that our clients have a good…
Cookbook author Margaret Dickenson has made her cookbooks more usable—without using industry jargon such as “usability” and “user-centered design.”.
Nintendo broke a usability barrier with its Wii gaming system by creating an interface that could be easily learned by users less experienced with gaming.