Articles about 子ども


従来のアルファベット積み木とキャラクター主導のタブレットコンテンツを組み合わせた、学習の流れが一定方向に定まらないノンリニア型のプレイ体験をデザインすることから得られた教訓。 [続きを読む]


Two young children using a tablet

テクノロジーはさまざまな役割を果たすことができ、子供たちが自らを取り巻く環境や自身の発達を方向付ける体験を作り出す手助けをするための、パートナーや、パフォーマー、プロバイダーとなり得る。 [続きを読む]

教えることでテストを行う:友達同士で指導 – 子どもを対象とするユーザビリティ評価法

Two children at a computer

ル機器について説明を行う。ある子どもが別の子どもに製品について教え、教えられた方の子どもは、教えられながら製品を使用し、観察者はそこから子どもたちがどのように製品を認識し、使用するのかという点について貴重な情報を得る。 [続きを読む]


電子レーサーは2人プレイ用のダウンロード可能なゲームで、子どもと親が一緒にプレイできるようデザインされている。デザインの各ステージで、学際的なチームが、親子が同時にプレイすることを通じて子どもの学習活動が最大化するようなデザインを行った。 [続きを読む]

(English) What’s News: Mommy, Can I Play with Your iPhone?

photo of the Woogie

(English) The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view. [続きを読む]


A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [続きを読む]


(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [続きを読む]


(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [続きを読む]


(English) Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [続きを読む]


children looking at a laptop

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [続きを読む]

OLPCパソコン‐「ひとりの子どもにひとつのノートパソコン」という話の真相:Yves Béharとのインタビュー UX Magazineによるインタビュー:

XO-1 laptop

(English) Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [続きを読む]


photo of smartphone and stylus

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [続きを読む]


child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [続きを読む]


screencap from video game

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [続きを読む]

(English) Designing Technologies for Marginalized Children

(English) Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [続きを読む]

(English) Editor’s Note: Combining Children, Technology, and Usability


(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [続きを読む]

(English) Superphone to the Rescue!

Phone screens

(English) Cell phones with kid finders and one button emergency calls. Music on a memory stick. [続きを読む]

(English) The First Issue (Issue 1.1)

Magazine cover

(English) The first issue of User Experience Magazine. The lead article is on strategic usability. [続きを読む]