Articles about 儿童

(English) Sesame Street, Letter Blocks, and Augmented Reality: Increasing Engagement and Learning

(English) Lessons learned designing non-linear play experiences for a hybrid of classic letter blocks and character-driven tablet content. [阅读详情]


Two young children using a tablet

技术可以扮演很多角色。它可以作为伙伴、演员或提供者,帮助孩子创造出塑造其环境和引导自身发展的体验。 [阅读详情]


Two children at a computer

同伴辅导是 LEGO 集团已经在进行儿童可用性测试中成功使用的方法。在同伴辅导中,一名儿童充当辅导员,用自己的语言向其朋友介绍一款数字产品。 [阅读详情]


电动赛车 是一个需要两位玩家一起来玩的可下载游戏,旨在让儿童和父母一起玩游戏。在开发过程的每个阶段,我们的跨学科团队都将主要精力放在游戏设计方面,力图通过父母和儿童同时玩游戏,来实现最大程度促进儿童学习的效果 [阅读详情]

(English) What’s News: Mommy, Can I Play with Your iPhone?

photo of the Woogie

(English) The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view. [阅读详情]

MESS 日 (Mad Evaluation Sessions with Schoolchildren -与儿童合作创意评价):与儿童合作一起设计和提供有价值的移动体验

A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [阅读详情]


(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [阅读详情]

未成年人测试:用户体验 (UX) 专业人员风险防范

(English) When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [阅读详情]


(English) Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [阅读详情]


children looking at a laptop

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [阅读详情]

每个儿童一台笔记本电脑 (One Laptop per Child) 背后的故事:Yves Béhar访谈录 采访者:UX Magazine

XO-1 laptop

(English) Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [阅读详情]


photo of smartphone and stylus

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [阅读详情]


child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [阅读详情]


screencap from video game

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [阅读详情]

(English) Designing Technologies for Marginalized Children

(English) Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [阅读详情]

(English) Editor’s Note: Combining Children, Technology, and Usability


(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [阅读详情]

(English) Superphone to the Rescue!

Phone screens

(English) Cell phones with kid finders and one button emergency calls. Music on a memory stick. [阅读详情]

(English) The First Issue (Issue 1.1)

Magazine cover

(English) The first issue of User Experience Magazine. The lead article is on strategic usability. [阅读详情]