Articles about E-Learning

Designing Education: Educating Design

New ideas in e-learning are both designing education and educating design. The new educational experience includes interdisciplinary teaching and exploratory learning [Read More]

Memory and Attention: Building Effective and Engaging Learning Environments

Memory and attention play an important role in cognition. Understanding them helps design relevant and memorable content for specific audiences, to create effective and engaging learning environments. [Read More]

Educational Technology in Mexico: Developing New Tools for Students in Latin American

Designing effective learning tools and technology for education in Mexico requires an understanding of the diverse cultural, economic, and political issues unique to the region. [Read More]

UX of e-Learning: A Look at How Two Online Learning Platforms Support Self-Regulated Learning

Two e-learning platforms, Duolingo and Codecademy, through their UX design, empower students to achieve their learning goals. [Read More]

Corporate Training Alternative: eLearn at Your Place, Pace and Time

Personalized learning is key to progressive education and skill development. Digital technologies enable and enrich experiences across domains, and there’s plenty of potential for eLearning. [Read More]

Good Learning Design: Five Unique Challenges and Their Solutions

When designing an e-learning solution, ensure they are engaging and effective by solving for these five unique challenges: Motivation, range of users, difficulty, assessment, and retention. [Read More]

Understanding Motivations and Behaviors: User-centered Analysis of MOOC Participation

Analysis of participation in online courses showed different patterns, and suggested design changes to motivate students to complete the course and get more out of the experience. [Read More]

Online Mentorship: Building a High-Touch Student Experience

Mentors support students with a high-touch, individualized user experience. In e-learning tools, adding mentors allows students to work at their own pace and meet their goals. [Read More]

Online Learning Environments: Design in the Age of Big Data

When e-learning tools also learn from students, they create personalized experiences that make learning fun and effective. [Read More]

Gamification of Learning: An Asian Perspective

Mobile screens with crossword

Schools in Asia are actively exploring the use of mobile applications, augmented reality, and virtual reality to enhance the motivation and engagement of students. [Read More]

Studying UX Online: Advantages, Difficulties, and Best Practices

UX education has begun moving online, allowing students around the world to study UX. Despite of the challenges faced by online education, today’s programs are producing effective UX professionals. [Read More]

Educational Games: Ten Design Tips for Immersive Learning Experiences

People playing games around a table

Ten practical tips from designing a game to teach a complex biomedical topic. Even more challenging, the audience was non-gamer health professionals. (Full article available in English and Español) [Read More]

Learner Centered Design (Book Review)

book cover

A review of Interface Design for Learning by Dorian Peters. Creating designs that transform the user. [Read More]

Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Read More]

Looking Closely at e-Learning: Vision Research Reveals Ways to Improve Children’s Experiences

children looking at a laptop

Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [Read More]

Writing Tutorials That Actually Help Users: Communication for Learning

greybox from a tutorial

An effective tutorial supports user modifications and guides them through errors so that, using your UI, they can achieve their goals. [Read More]

Matters of Life and Death (Issue 4.3)

Magazine cover

From living wills to managing your UX business, global UX and e-learning websites. (Articles available in PDF format) [Read More]