Articles about 儿童

Playful Interfaces: Designing Interactive Experiences for Children

Learning how cognitive and physical traits of children affect their interaction with touchscreens helps designers create delightful experiences for all audiences, regardless of age and literacy [阅读详情]

(English) Sesame Street, Letter Blocks, and Augmented Reality: Increasing Engagement and Learning

(English) Lessons learned designing non-linear play experiences for a hybrid of classic letter blocks and character-driven tablet content. [阅读详情]

Flipping the Bit: Reintroducing Children to Technology as a Creative Medium

Two young children using a tablet

Technology can play many roles. It can be a partner, performer, or provider, helping children create experiences that shape their environment and their own development. [阅读详情]

Testing by Teaching: Peer Tutoring, a Usability Evaluation Method for Children

Two children at a computer

Peer Tutoring helps engage and encourage children during usability testing. The social context makes the test more natural, resulting in richer findings. [阅读详情]

Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [阅读详情]

What’s News: Mommy, Can I Play with Your iPhone?

photo of the Woogie

The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view. [阅读详情]

MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences

A child's design

Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [阅读详情]

针对儿童的设计:通过社交媒体支持青少年正面发展

(English) Positive Technological Development aims to assist children in bettering their world through improving their technological literacy. [阅读详情]

Testing by Minors: Risk Prevention for UX Pros

When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications. [阅读详情]

You Need an Outlet and a Browser: How Children Understand and Use the Internet

Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use. [阅读详情]

密切观察在线学习:视觉研究揭示提高儿童体验的方式

children looking at a laptop

(English) Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered. [阅读详情]

The Story Behind the One Laptop per Child PC: An Inteview with Yves Béhar

XO-1 laptop

Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian. [阅读详情]

专为患小儿多动症的儿童量身打造:非专家指导原则搜索

photo of smartphone and stylus

(English) Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children. [阅读详情]

Kidsteam: Co-designing Children’s Technologies with Children

child's design

Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [阅读详情]

Keep It Simple. 
At First: Designing Game-Based
 Tools for Youth

screencap from video game

Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [阅读详情]

Designing Technologies for Marginalized Children

Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions. [阅读详情]

(English) Editor’s Note: Combining Children, Technology, and Usability

UX

(English) This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process. [阅读详情]

Superphone to the Rescue!

Phone screens

Cell phones with kid finders and one button emergency calls. Music on a memory stick. [阅读详情]

(English) The First Issue (Issue 1.1)

Magazine cover

(English) The first issue of User Experience Magazine. The lead article is on strategic usability. [阅读详情]