Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered.
Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian.
Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children.
Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience.
Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages.
Information and communication technologies provide great opportunities and challenges for marginalized children both in developed and developing regions.
This issue addresses our understanding and insights into how children interact with technology and how usability professionals can include children in the design process.
Cell phones with kid finders and one button emergency calls. Music on a memory stick.
The first issue of User Experience Magazine. The lead article is on strategic usability.