Articles about [:en]UX Methods[:zh]用户体验方法[:KO]UX 방법[:pt]Métodos de experiência do usuário[:ja]UX手法[:es]Métodos de experiencia del usuario[:]

(English) Games UX Testing with Artificial Intelligence

Example map of a game level featuring fenced in green space with buildings, trees, rocks, and so on. There are colored lines depicting the paths each AI-agent has taken and their engagements with point of interest (such as enemies and collectables).

(English) Game developers gain insights from working on projects that use game evaluation tools supported by artificial intelligence. [阅读详情]

(English) How to Think Like a UX Expert (Book Review)

Jennifer Hunsecker

对不起,此内容只适用于美式英文。 [阅读详情]

(English) Truth telling for businesses about valuing Customer Experience (Book Review)

Delta CX

(English) A review of Delta CX. An introduction to the Delta Customer Experience model that uses methods and techniques to help companies be truly customer-focused. Delta CX explains how companies can invest in the right resources to build and design the right product services and experiences that customers actually want and will use. The book provides a lens through which it examines and evaluates the trends in the UX industry and provides tips on how companies can focus on providing quality with the right strategy, people and processes. [阅读详情]

(English) Cognitive Interviewing: A Method to Evaluate Surveys

(English) Learn how cognitive interviewing can improve your surveys so you really get the data you need. Surveys are a common method for collecting data from users. To ensure you get the data you want, you must ask questions that truly reflect your research goals. Cognitive interviewing is a useful method for evaluating how well users can understand and answer your questions. In this article, we describe cognitive interviewing and compare it to usability testing, showing the similarities and differences, so you can start using cognitive interviewing to improve your own surveys. [阅读详情]

纳入“Jobs to Be Done”(待完成工作)框架

对 Jim Kalbach 所著“The Jobs to Be Done Playbook”(待完成工作手册) […] [阅读详情]

新冠肺炎 (COVID) 疫情时期的用户体验治理教育

Bar graph: 47% existing commitments exclude ability to attend in person, 21% online learning the only way to pursue interest, 21% employer incentive or partnership, 8% school reputation, and 4% other.

(English) Presents a case for the need to create UX governance structures to guide the development of online education during COVID-19. [阅读详情]

可靠性与有效性:确保制定绝对稳妥的用户体验研究计划

遵循最佳实践的系统性用户研究能够产生良好的结果,但是这些结果是否“可靠”或“有效”呢?本文将介绍我们如何将这些社会科学概念运用于用户体验研究。 [阅读详情]

灵感的三个阶段:放空思维、观察周边、自由想象。设计、体验和创新项目中的创意产生过程

某位用户体验设计师提出了一个构想和协作的框架,设计团队可以利用该框架形成切合实际但又能突破常规的思维,从而实现创新。 [阅读详情]

(English) Best Practices for Asian Language Site Localization

(English) Localizing your site for Asia may mean a radically different design, brand-new elements, or country-specific SEO. [阅读详情]

(English) Five Years of UX Research Operations Improvements at Novo Nordisk: A Retrospective Reflection

Two researchers place various physical tools near

(English) Over the past five years, Novo Nordisk has systematically iterated and improved on their UX research processes, increasing the design influence on product development. [阅读详情]

Startups and UX: Relating Success to Good UX Practices

Research conducted on startups in Detroit, Michigan proves that the success of any startup hinges on the employment of UX to feed the ROI. [阅读详情]

基于证据的故事映射:分步式指南

考虑过您的产品方向的多种可能性吗?基于证据的故事映射可以成为了解利益相关者意见和指导优先顺序决定的有力工具。 [阅读详情]

饮酒能力:醉酒用户测试的兴起

在派对气氛中进行用户研究越来越受欢迎,但也伴随着道德风险和方法论问题。 [阅读详情]

当前客户:卡诺模型有助于让人物角色保持更新

根据卡诺模型可了解产品与人的行为的发展进程,该模型通过五个类别来度量客户满意度,可以帮助您更新人物角色设定。 [阅读详情]

用户研究思路大逆转(书评)

《假设性设计》(Presumptive Design) 的书评,书籍作者为 Charles Lambdin 和 Leo Frishberg。利用推测来创建设计解决方案的指南。 [阅读详情]