Learning how cognitive and physical traits of children affect their interaction with touchscreens helps designers create delightful experiences for all audiences, regardless of age and literacy
Lessons learned designing non-linear play experiences for a hybrid of classic letter blocks and character-driven tablet content.
Technology can play many roles. It can be a partner, performer, or provider, helping children create experiences that shape their environment and their own development. 技术可以扮演很多角色。它可以作为伙伴、演员或提供者,帮助孩子创造出塑造其环境和引导自身发展的体验。기술은 수많은 역할을 할 수 있습니다. 동반자도 될 수 있고, 수행자도 될 수 있고 공급자도 될 수 있습니다. 그래서 아이들이 자신의 환경과 자기만의 발전을 구체화하는 경험을 창출하는 데 도움을 줄…
Peer Tutoring helps engage and encourage children during usability testing. The social context makes the test more natural, resulting in richer findings.同伴辅导是 LEGO 集团已经在进行儿童可用性测试中成功使用的方法。在同伴辅导中,一名儿童充当辅导员,用自己的语言向其朋友介绍一款数字产品。또래 교사(Peer Tutoring)는 어린이와 함께 사용성 평가를 할 때 LEGO 그룹이 성공적으로 사용한 방법입니다. 또래 교사 방법을 통해 한 아이가 선생님 역할을 하며 그 아이 고유의 단어로 디지털 제품을 친구에게 설명합니다.A tutoria…
This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. 电动赛车 是一个需要两位玩家一起来玩的可下载游戏,旨在让儿童和父母一起玩游戏。在开发过程的每个阶段,我们的跨学科团队都将主要精力放在游戏设计方面,力图通过父母和儿童同时玩游戏,来实现最大程度促进儿童学习的效果電子レーサーは2人プレイ用のダウンロード可能なゲームで、子どもと親が一緒にプレイできるようデザインされている。デザインの各ステージで、学際的なチームが、親子が同時にプレイすることを通じて子どもの学習活動が最大化するようなデザインを行った。
The Woogie, a stuffed animal into which you can insert your iPhone, helps childproof your phone, however parents must monitor the content their children view.
Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing.
Positive Technological Development aims to assist children in bettering their world through improving their technological literacy.
When conducting testing with children, full disclosure and reasonable procedures are your best defense against potential legal complications.
Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use.