Articles about Jogos

Na frente dos concorrentes: Desafios e métodos emergentes na pesquisa com usuário de jogos

Game pattern

O desenvolvimento de jogos exige um profundo conhecimento das necessidades do usuário. Além de alavancar os métodos de pesquisa de usabilidade estabelecidos, a Pesquisa com Usuário de Jogos incorpora cada vez mais avanços em biométricas para compreender o comportamento do usuário. [Leia mais]

Jogos educativos: Dez dicas de projeto para experiências de aprendizagem de imersão

People playing games around a table

Dez dicas práticas para o projeto de um jogo para ensinar um assunto biomédico complexo. Ainda mais desafiador, o público era de profissionais da saúde que não são usuários de jogos. [Leia mais]

Jogos melhores: informações do monitoramento do olho

Eyetracking on mobile screen

O uso de eye-tracking durante o teste de usabilidade de jogos diminui as potenciais suposições falsas e ajuda os desenvolvedores a entenderem melhor o comportamento do jogador oferecendo informações qualitativas. [Leia mais]

(English) Play Your Way to Productivity: Using Game Design to Achieve “Flow”

Sun icon with

(English) The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units. [Leia mais]

(English) Social Games with Words: A Short History of Implementations

(English) Knowing the strengths and weaknesses of a platform is critical to getting the most out of user interface designs for it. [Leia mais]

(English) Designing Games for
 Non-Gamers: Rapid Prototyping as a Design Methodology

screencap of game

(English) In designing games for non-gamers, provide more clarity in the tutorial and game mechanics and do not to rely on players’ prior digital media expertise. [Leia mais]

(English) Multi-screen Games and Beyond: New Dimensions in User Interaction

(English) User experiences, and thus games, evolve with continued interaction with and between screens everywhere. [Leia mais]

(English) Simplifying Game Interfaces: Principles for Hiding UI Complexity

screencap of Prince of Persia

(English) Correctly amplifying the microscopic motions of thumbs on a game controller to avoid over-whelming first time players may be achieved through context sensitivity. [Leia mais]

(English) Using Biometrics to Reveal Insights into the Player Experience

graph with game points labeled

(English) Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites. [Leia mais]

(English) Playing to Learn: Teaching User Research to Game Design Students

(English) Students of Game Player Experience understand the value of user research first hand by learning good game user experience principles and seeing those principles implemented. [Leia mais]

(English) Games in the Real World: Some Characteristics We Can Use

(English) User experience designers capitalize on the gameful attributes of everyday activities, influencing human behavior to promote new kinds of interactions, creating change in the real world. [Leia mais]

(English) Looking to Games for the New User Experience: What Other Website Interfaces Can Learn

(English) Games have come a long way since the 1980s when gamers—in the modern video game sense—were a young, fringe lot. [Leia mais]

(English) On the Edge: Gaming the User Experience

(English) Game design often seems to turn usability principles upside down: traditional, information-oriented design values the standards of usability, usefulness, and appeal, but game developers start from the other direction and work back. [Leia mais]

(English) Editor’s Note: Games, Gameplay,
 and Gamification


(English) Game design has come a long way. Game-conscious UX, whether in traditional games or gamified-applications, will play an important role in the future. [Leia mais]

(English) Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

(English) Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Leia mais]

(English) Keep It Simple. 
At First: Designing Game-Based
 Tools for Youth

screencap from video game

(English) Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages. [Leia mais]

(English) What’s News: Thoughts as Art

Desculpe-nos, mas este texto esta apenas disponível em English. [Leia mais]

(English) The View from Here: Game Over?

(English) People with physical disabilities want, demand, and deserve to play games. Let’s make games more accessible, for them and for our future selves. [Leia mais]

(English) What’s News: Wii Usability Woos Non-Gamers

(English) Nintendo broke a usability barrier with its Wii gaming system by creating an interface that could be easily learned by users less experienced with gaming. [Leia mais]

(English) Power Play (Issue 3.3)

Magazine cover

(English) Games, gamers, emotions and storytelling. (Full text not available) [Leia mais]