Articles about Diseño participativo

Cómo aplicar el método KJ: determinar rápidamente las prioridades

Post-it notes on a wall

Si necesitas definir las prioridades para un producto o un equipo, el método KJ te ayudará a hacerlo en una hora. [Leer más]

(English) Engaging Users in Product Design: Bridging the Gap from Insight to Strategy

image of notes from joint design meeting

(English) More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy. [Leer más]

Ayuda en el Hogar

Closeup of patient chart

A través de sesiones de diseño participativo y evaluaciones de la usabilidad, un grupo de cuidadores de veteranos de guerra diseñan una aplicación piloto que permite realizar mejoras significativas a sus vidas. [Leer más]

Una Petición de Ayuda

Woman in traditional dress holding a mobile phone

Las agencias humanitarias que utilizan dinero móvil han encontrado una forma innovadora de enviar ayuda en dinero a las personas que la necesitan, aunque existen desafíos de UX por resolver. [Leer más]

(English) Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

(English) This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Leer más]

(English) Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

(English) Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Leer más]

(English) Designing on Mars: Participatory Design and Training in Very Unfamiliar Environments


(English) Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response. [Leer más]

(English) MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences

A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [Leer más]

(English) Kidsteam: Co-designing Children’s Technologies with Children

child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [Leer más]

(English) The World’s a Stage: Using Acting to Validate a Wearable Product Concept with Users

(English) Acting, when used to validate a wearable product concept, describes the right target group, identifies use situations, and contextualizes issues to be addressed in product development. [Leer más]

(English) Learning Lessons from Citizen Involvement at Aberdeenshire Council

(English) Aberdeenshire Council's website followed a user-centered design process, simplifying the journeys through a large site and providing easier online information and services. [Leer más]