Articles about Design participativo

Como usar o KJ: definir rapidamente as prioridades

Post-it notes on a wall

Se precisar definir prioridades para um produto ou uma equipe, o Método KJ o ajudará em uma hora. [Leia mais]

(English) Engaging Users in Product Design: Bridging the Gap from Insight to Strategy

image of notes from joint design meeting

(English) More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy. [Leia mais]

Ajuda da frente interna

Closeup of patient chart

Por meio de sessões de design participativo seguidas por avaliações de usabilidade, cuidadores de veteranos recrutados projetam um aplicativo piloto que realmente melhora suas vidas. [Leia mais]

Um pedido de ajuda

Woman in traditional dress holding a mobile phone

Agências humanitárias que utilizam dinheiro móvel encontraram uma forma promissora de fornecer assistência em dinheiro a pessoas necessitadas; porém, ainda há desafios de experiência do usuário a serem resolvidos. [Leia mais]

(English) Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

(English) This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Leia mais]

(English) Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

(English) Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Leia mais]

(English) Designing on Mars: Participatory Design and Training in Very Unfamiliar Environments

illustration

(English) Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response. [Leia mais]

(English) MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences

A child's design

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [Leia mais]

(English) Kidsteam: Co-designing Children’s Technologies with Children

child's design

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [Leia mais]

(English) The World’s a Stage: Using Acting to Validate a Wearable Product Concept with Users

(English) Acting, when used to validate a wearable product concept, describes the right target group, identifies use situations, and contextualizes issues to be addressed in product development. [Leia mais]

(English) Learning Lessons from Citizen Involvement at Aberdeenshire Council

(English) Aberdeenshire Council's website followed a user-centered design process, simplifying the journeys through a large site and providing easier online information and services. [Leia mais]