The ten rules and the tetrahedron of innovation are tools to collaborate and develop designs and products that people want to use and embrace every day.
How quantitative research, field testing, and lab usability studies helped this project efficiently move people, calm traffic, and ease urban congestion.
A review of The New ABCs of Research: Achieving Breakthrough Collaboration by Ben Shneiderman. A fresh look at how teams and innovation work together.
Designing university websites presents a complex set of challenges. Being methodical in identifying internal and external users, and understanding operational, tactical and strategic considerations is essential.
The next generation of technology professionals also need a background in communications, ethics, history, and even literature to be effective architects of digital experiences.
Research methods can be inductive (generalizing) or deductive (narrowing choices). Combining methods for abductive reasoning gives business teams the confidence and strategic insights to better collaborate and innovate
A recap of the 2015 GIANT Conference. Everyone is a designer. No one knows it all; we need each other. We should all strive to be better at design, not perfect. Ask ourselves, what are we missing?
User experience design candidates are often highly qualified on paper, but struggle in onsite interviews. Learn how to prepare yourself for a successful onsite interview. 用户体验设计应聘者往往在个人简历上看来很了不起,但是面试时表现欠佳。사용자 경험 디자이너 후보들은 서면상으로는 충분한 자격이 되지만, 면접 인터뷰에서는 힘겨운 분투를 하는 경우가 많습니다.Os candidatos de design de experiência do usuário frequentemente são altamente qualificados no papel, mas sofrem…
How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input.如何让适合敏捷流程的游戏设计做到“以用户为中心”,并将玩家的反馈和由实际用户提供的信息融入其中。애자일 개발 환경의 게임 디자인 과정이 사용자 중심적이 되고, 플레이어 피드백과 실제 사용자의 조언을 통합하는 방식Como o processo de design de jogos adequado para o método ágil pode ser realizado centrado no usuário e também incorporar…
In April 2014, UX researchers from MIT led a UX design workshop for participants from local creative industries in Lima, Peru. They introduced key techniques for research, ideation, concept development, and refinement.MIT 的用户体验研究人员为秘鲁利马本地创意行业的参加者举办了一个用户体验设计研讨会。他们介绍了研究、构思、概念开发和改进等方面的关键方法。MIT에서 온 UX 연구자들이 페루 리마 지역 창조 산업 분야 참가자들을 위해 UX 디자인 워크숍을 진행하였습니다. 그들은 조사, 발상, 컨셉 개발 및 세부화를…