Articles about Design participativo
Sinceridade pela embriaguez: advento do teste com usuários bêbados

A realização de pesquisas com usuários em um ambiente festivo está se tornando popular, mas apresente riscos éticos e preocupações de metodologia. [Leia mais]
Estudo de caso: resolução de desafios de negócios de um museu

A aplicação de métodos de pesquisa contextual para entender a experiência do “visitante” ajudou a resolver os desafios de um museu. [Leia mais]
ビジネス折り紙:ユーザーと共に学習、共感、および構築する

ビジネス折り紙は、製品、デザイン、あるいは他のソリューションを取り巻くエコシステムの「地図」を作成するための参加型デザイン手法である。 [Leia mais]
共同クリエーターとしてのユーザー: プレイヤーを中心に据えたゲームデザイン

アジャイル開発に適したゲームデザインのプロセスをどのようにしてユーザーを中心としたものにし、プレイヤーからのフィードバックや実際のユーザーからの意見を取り入れるかを検討する。 [Leia mais]
Como usar o KJ: definir rapidamente as prioridades

Se precisar definir prioridades para um produto ou uma equipe, o Método KJ o ajudará em uma hora. [Leia mais]
(English) Engaging Users in Product Design: Bridging the Gap from Insight to Strategy

(English) More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy. [Leia mais]
家庭における支援の最前線

米国退役軍人省(VA)は、「手元にあるクリニック」と呼ばれるパイロットプロジェクトの一部となるアプリケーションの要件を判定するため、重傷を負った退役軍人の家族介護者とかかわる機会を持った。 [Leia mais]
Um pedido de ajuda

Agências humanitárias que utilizam dinheiro móvel encontraram uma forma promissora de fornecer assistência em dinheiro a pessoas necessitadas; porém, ainda há desafios de experiência do usuário a serem resolvidos. [Leia mais]
(English) Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players
(English) This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Leia mais]
(English) Engaging with Mental Health: Opportunity for Collaboration

(English) Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Leia mais]
(English) Designing on Mars: Participatory Design and Training in Very Unfamiliar Environments

(English) Gathering information in an unfamiliar cultural context is time-consuming. Described here is the technique adopted by a team of the Madeira Interactive Technologies Institute (M-ITI) in response. [Leia mais]
(English) MESS Days: Working with Children to Design and Deliver Worthwhile Mobile Experiences

(English) Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing. [Leia mais]
(English) Kidsteam: Co-designing Children’s Technologies with Children

(English) Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience. [Leia mais]
(English) The World’s a Stage: Using Acting to Validate a Wearable Product Concept with Users

(English) Acting, when used to validate a wearable product concept, describes the right target group, identifies use situations, and contextualizes issues to be addressed in product development. [Leia mais]
(English) Learning Lessons from Citizen Involvement at Aberdeenshire Council

(English) Aberdeenshire Council's website followed a user-centered design process, simplifying the journeys through a large site and providing easier online information and services. [Leia mais]