A well planned content strategy serves as both a guide for content development and delivery and as a device to hold organizations accountable to broader goals.
			A user experience designer must have three key abilities to create ethical and human products: to think thoroughly, think widely, and think deeply.
			Looking at the concept of scarcity can lead to new ways of understanding users, designing for their needs, and making the best use of their resources.
			Designing for the aging brain or for those with little computer experience requires strictly defining the website functionality, clear workflows, and minimal page distractions.
			Designing websites for an Intimate Partner Violence nonprofit organizations comes with many special considerations that need to keep the safety of survivors at the forefront.
			Company executives increasingly agree that good design is good business. Has UX finally been recognized as strategic? How do we take advantage of this?
			How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input.如何让适合敏捷流程的游戏设计做到“以用户为中心”,并将玩家的反馈和由实际用户提供的信息融入其中。애자일 개발 환경의 게임 디자인 과정이 사용자 중심적이 되고, 플레이어 피드백과 실제 사용자의 조언을 통합하는 방식Como o processo de design de jogos adequado para o método ágil pode ser realizado centrado no usuário e também incorporar…
			Nonprofit UX differs from for-profit design, but the two worlds can benefit from a mutual exchange of techniques. A glimpse at what the “other side” is doing can provide new tricks for our toolkit.  非营利性用户体验不同于营利性设计,但这两个领域可通过互相交流方法而受益。简单了解一下“对方”在做什么可以为我们的工具包提供新花样。 비영리 UX는 영리 목적의 설계와는 다르지만, 두 세계는 상호 기술 교환을 통해 이득을 얻을 수 있습니다. “상대편”이 무엇을 하고…
			Based on an analysis of current research, the framework presented can be used as a benchmarking or scoping tool in thinking about the design of assistive technologies that particularly consider older people’s needs.基于当前研究的分析来建立了一个框架,在设计辅助技术过程中考虑老年人需求时用作基准或评审工具。다양한 보조기술을 디자인하기 위해서 필요한 노인들의 니즈를 이해하기 위한 벤치마킹 혹은 개략적인 툴로서 , 현재까지의 연구를 분석하여 프레임워크를 만들었다.  Uma análise da…
			Understanding our user’s needs, inspiring positivity, being forgiving, respectful, and even humorous can help provide users with a more effective and satisfying interaction.数字界面是其创造者的延伸,用户每次与这些界面交互时都会感受到创造者的个性。这解释了为什么需要“以人为本”的设计。디지털 인터페이스는 창작자의 연장이므로 사용자가 인터페이스를 접할 때마다 인터페이스는 창작자의 성격을 인식하게 됩니다. 이것이 ‘사람 중심 디자인’이 필요한 이유입니다.As interfaces digitais são uma extensão de seus criadores, e sempre que um usuário interagir…
			