Articles about Collaboration

Solving a Museum’s Business Challenges: A Case Study

Applying contextual research methods to understand the visitor experience, helped solve a museum’s challenges. [Read More]

Knot an Innovation: Ten Rules for Successful Products

The ten rules and the tetrahedron of innovation are tools to collaborate and develop designs and products that people want to use and embrace every day. [Read More]

Illuminating the Journey: Improving Public Transit Rider Experience

How quantitative research, field testing, and lab usability studies helped this project efficiently move people, calm traffic, and ease urban congestion. [Read More]

Breakthrough Products Need Breakthrough Collaboration (Book Review)

Book cover

A review of The New ABCs of Research: Achieving Breakthrough Collaboration by Ben Shneiderman. A fresh look at how teams and innovation work together. [Read More]

UX Advocacy in a University Context: Strategies and Tactics for Multiple Stakeholders

Designing university websites presents a complex set of challenges. Being methodical in identifying internal and external users, and understanding operational, tactical and strategic considerations is essential. [Read More]

Killer Robots and the Humanities: Building an Interdisciplinary UX Program

The next generation of technology professionals also need a background in communications, ethics, history, and even literature to be effective architects of digital experiences. [Read More]

Using Your Logical Powers: Abductive Reasoning for Business Success

Research methods can be inductive (generalizing) or deductive (narrowing choices). Combining methods for abductive reasoning gives business teams the confidence and strategic insights to better collaborate and innovate [Read More]

Turning Learning into Action: Themes from the 2015 GIANT Conference

A recap of the 2015 GIANT Conference. Everyone is a designer. No one knows it all; we need each other. We should all strive to be better at design, not perfect. Ask ourselves, what are we missing? [Read More]

Onsite UX Interviews: What They Don’t Teach You in Design School

Calendar showing date for interview

User experience design candidates are often highly qualified on paper, but struggle in onsite interviews. Learn how to prepare yourself for a successful onsite interview. [Read More]

Users as Co-creators: Player-centric Game Design

Hands holding game controller

How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input. [Read More]

A Design Workshop in Lima, Peru: Teaching a Creative Process

Small group working around a table.

In April 2014, UX researchers from MIT led a UX design workshop for participants from local creative industries in Lima, Peru. They introduced key techniques for research, ideation, concept development, and refinement. [Read More]

Lessons Learned: Designing a Collaborative Space for a Region

Creating a collaboration space for projects spanning 30 countries in Latin America, an organization learned lessons about the need for a strong UX process. [Read More]

Brainsketching: Collaborative Interaction Design

Sketchpads on table

Brainsketching is an effective way to collaborate in a rapid sketching exercise in which a group of people create interface concepts by iteratively building on each other’s work. [Read More]

How to KJ: Setting Priorities Quickly

Post-it notes on a wall

If you need to set priorities for a product or a team, the KJ Method will help you do it in an hour. [Read More]

Building it Right! Bridging the Gap Between UX Designers and Developers

Three faces

Coordinating teams will help you plan and facilitate better communication between designers and developers to produce the best user experience for your customers. [Read More]

Agile UX IS Collaboration: Mastering the Method

In Agile, the UX person is part of the team, working towards a common goal. Frequent deliverables and constant feedback are a recipe for amazing collaboration. [Read More]

The View from the Knowledge Bridge: Navigating Mergers and Mash-ups

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Collaborations across disciplines often need a knowledge bridge to translate, explain, and inform. Two print/digital publishing projects built bridges and created a new, better, something. [Read More]

Collaboration with the Front Line: Designing for Support

Post-it notes on a whiteboard

Observation, gamestorming, co-creation exercises, and storyboards let a customer support team help design a chat interface, and taught the UX team the value of collaboration. [Read More]

Videoconferencing: Overcoming the Tyranny of Distance

Telepresence computer system

A study of remote collaboration within Google teams concluded that ubiquitous video conferencing has helped to overcome many challenges facing geographically distributed teams. [Read More]

Has the Jury Reached a Verdict? A Courtroom Analogy for UX

Diagram of circular rings

How can your collaboration benefit from the principles of another disciplined search for truth that’s been running since the 12th century: the court of law? This article positions UX as defenders and prosecutors of the design. [Read More]

Lost in Translation: Communicating the Subtleties of Design across Borders

Changes in team processes, behaviors, and schedules can improve communication among teams in different places, ensuring that subtleties of design don’t get lost. [Read More]

Collaborative Sessions: Combining Analogue and Digital Tools

Pen on a diagram

The Hybrid Affinity Diagram Manager (HADM) improves the efficiency of gathering, organizing and recording information after a collaborative session by digitalizing hand-written notes in real-time. [Read More]

The Collaboration Success Wizard: How to Improve Your Long-Distance Projects

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Geographically distributed collaborations are challenging, but increasingly common. The Collaboration Success Wizard aims to improve the chances of having a successful project. [Read More]

Editor’s Note: Collaboration for Survival and Creativity

The ability of ants to work together to build colonies, communicate, and even survive floods is an inspiring model of collaboration, with lessons for UX. [Read More]

Ace Up Your Sleeve: The Developer on Your UX Team

A developer on a UX team can assume responsibility for software issues and increase the likelihood that usability problems are fixed. [Read More]

Electric Racer to Promote Literacy: A Game for Two Inter-Generational Players

This study indicated that educational gameplay benefited from clarity around players’ roles, enabling parents’ participation, furthering the learning process for the child players. [Read More]

Engaging with Mental Health: Opportunity for Collaboration

screencap of computer game

Collaboration between human-computer interaction (HCI) and mental health professionals can play a valuable role in future research on mental health technologies. [Read More]

What’s News: A Bevy of Good Ideas

Mass collaboration in the development process can lead to simple to produce, inexpensive, and user-friendly devices [Read More]