Write for Us: Information for Authors
Do you have an idea for an article that can inspire and inform practitioners in the field?
User Experience Magazine wants to hear from you.
We are looking for articles that give a new perspective on a UX topic, describe a method, sum up a best practice, or share how you solved a problem on a project. We are also interested in articles that explore a controversy in the field, reflect on current trends, have a humorous side, or are a great visual — sketchnote or infographic. Above all, they must be interesting and engaging, inviting readers to think about our work in a new way.
Articles are typically between 1500 and 2500 words
Send us your pitch
Deadlines and themes for each issue are announced on this page, but we welcome ideas for articles at any time.
Send your proposal to uxmagazine at uxpa dot org. We prefer simple text in an email. Please include:
- What will you write about and how will you tell the story? One or two paragraphs describing the article and how you will illustrate your ideas with strong examples.
- What will readers learn from your article? A summary of the main points you will make.
- Why are you the right person to write this article? Briefly, describe your experience and expertise in the topic.
Our authors are working UX professionals with a story to share. We don’t accept sponsored content, blog posts that have been published elsewhere, or PR interviews.
The editorial team will review your proposal and decide whether to accept it for publication. You will hear back about a week after the deadline.
If accepted, you will write a draft, which is due 4-5 weeks later. Then, you will work with an editor who will help refine your article and gather everything we need for publication like your bio, illustration credits, and other permissions.
Please read the magazine editorial guidelines for information about style and formatting. This is a professional magazine, not a technical or academic journal. There are no literature surveys or footnotes. Articles are practical in nature and are written in an active, personal voice, speaking to your colleagues.
15.5 | Open Government (and non-profits – November/December 2015
16.1 | Content Strategy – February/March 2016
16.2 | Design for Learning – April/May 2016
How do we design learning tools that are fun, engaging, and effective. What works in individual learning and MOOCs? How do you research and test long-term impact? New tools for learning teach new skills, help students explore new ideas, or build new habits. They range from classroom tools for young students to the lifelong learning possible with online universities to informal peer-to-peer instruction and support.
16.3 | Research Methods – July/August 2016
What are the new ideas — and proven standards — in user experience research, especially research beyond the screen. What’s on your mind as UX research matures? We’ve selected a group of articles featuring innovative, unusual application of new or existing methods. Look for them later this summer.
16.4 | Innovation – September/October 2016
What does innovation mean? A look at trends in UX from ways to promote innovation to new formats like wearables and the Internet of Things. Call opens in May 2016
16.5 | Security and Trust – November/December 2016
How do we make passwords, authentication, and security usable? What are the issues in putting personal information in the cloud or on social media? How has our thinking about security and trust changed in light of a constant flow of news and scandals? Call opens in July 2016
User Experience publishes reviews of books with a focus or potential influence on user experience, usability, or design effectiveness. In addition to books specifically about usability, this may include books on business, human perceptions, psychology, sociology and other fields relevant to UX. We prefer books that have been published recently or are in a new edition.
If you would like to review a book or have a book you think we might be interested in reviewing, please see the Book Review Guidelines page.