Write for Us: Information for Authors

Do you have an idea for an article that can inspire and inform practitioners in the field?

User Experience Magazine wants to hear from you.

We are looking for articles that give a new perspective on a UX topic, describe a method, sum up a best practice, or share how you solved a problem on a project. We are also interested in articles that explore a controversy in the field, reflect on current trends, have a humorous side, or are a great visual — sketchnote or infographic.

Above all, they must be interesting and engaging, inviting readers to think about our work in a new way.

Articles are typically between 1500 and 2500 words.
We do not usually accept articles that have been published elsewhere.

We also publish book reviews.


Send us your pitch

Deadlines and themes for each issue are announced on this page, but we welcome ideas for articles at any time.

Send your proposal to uxmagazine at uxpa dot org. We prefer simple text in an email. Please include:

  • What will you write about and how will you tell the story? One or two paragraphs describing the article and how you will illustrate your ideas with strong examples.
  • What will readers learn from your article? A summary of the main points you will make.
  • Why are you the right person to write this article? Briefly, describe your experience and expertise in the topic.

Our authors are working UX professionals with a story to share. We don’t accept sponsored content, blog posts that have been published elsewhere, or PR interviews.

This is a professional magazine, not a technical or academic journal. There are no literature surveys or footnotes. Articles are practical in nature and are written in an active, personal voice, speaking to your colleagues.

We expect to hear from the principal author directly.

And then?

The editorial team will review your proposal and decide whether to accept it for publication. You will hear back about a week after the deadline.

If accepted, you will write a draft, which is due 4-5 weeks later. Then, you will work with an editor who will help refine your article and gather everything we need for publication like your bio, illustration credits, and other permissions.

2016-2017 Issues


16.4 | Innovation  – September/October 2016

16.5 | Trust and Security  – November/December 2016
We’ve selected a group of articles exploring different aspects of  trust and security in user experience. Look for them in November

17.1 | Cloudworking and Big Data – February/March 2017
What does the move to the cloud and the concentration of information into “Big Data” mean for UX? For this issue, we invite articles on how we use data and analytics, designing tools for cloud-based work, ways of using the cloud for UX research and design from crowdsourcing to online testing tools, and the ethical issues these new ways of working raises.

October 24 – Article pitches due (extended)
November 28 – Author drafts due
February 1 – issue launches

17.2 | Designing politics/Politics of design  – April/May 2017
What are the many ways that politics and the social affect our work and what we create. This issue will consider politics in the large: local and national government, elections, immigration and refugees, and the affect on technology of changes in national and global leadership. And the political issues in UX, from standards to inclusion and diversity in research and design.
Call for articles opens in mid-December.

17.3 | Global UX: Focus on Asia – July/August 2017
One of our periodic deep dives into a region, this year we look at UX in Asia and South Asia. We invite articles from UXers who live or work in the region, showcasing their talent, processes, products and state of UX.
Call for articles opens in March

17.4 | UX at scale – September/October 2017
This issue will focus on managing UX and developing a career as UX scales up in larger organizations. Look for articles on individual development, creating effective large teams, management structure, and the place of UX in the organization.
Call opens in May

17.5 | Virtual worlds/Real worlds – November/December 2017
UX isn’t just for screens. Interactions now blend online with the real world, from business services to games, from virtual reality to the Internet of Things, from wayfinding apps to information seeking. This issue will explore the trends and challenges on the frontier of technology
Call opens in July


Book Reviews

User Experience publishes reviews of books with a focus or potential influence on user experience, usability, or design effectiveness. In addition to books specifically about usability, this may include books on business, human perceptions, psychology, sociology and other fields relevant to UX. We prefer books that have been published recently or are in a new edition.