Observation skills are important for UX professionals, and lead to creative insights. Science fiction films offer an opportunity to practice these skills and best practices.对于用户体验设计师来说,观察力是非常重要的,它会带来创意。科幻电影为这些技能和最佳方法的实践提供了机会。UX 전문가에게는 관찰기술이 중요하며 그것이 창의적…
Taiwan’s UX development suggests a way to advocate within the unique needs of a geographical region’s business context, while still learning from global experience. 用户体验实践的影响与全球商业环境密切相关,但是不同的地区有不同的政治和社会体系,从而形成多样化的商业环境。실제 사용자 경험(UX)의 영향은 글로벌 비즈니스…
When adopting Quick Response (QR) codes tell users why they should scan the code and make sure it takes them to a mobile-friendly site. Mick 提供令人印象深刻的统计数据来证实世界各地正在迅速采用快速响应 (QR) 二维码,并仔细研究了它在哪些场合下是可行或不可行的。Mick은 전 세계적으로…
How do you squeeze a feature-rich math desktop program into a lightweight mobile app? Start with the features most users need for most tasks. 如何将功能丰富的桌面程序塞进连在云上的轻量移动应用中?클라우드에 연결하는 경량의 모바일 앱에 압축할…
Simplification is not so simple. Fundamentally, simple is good when it comes to experience design, but there is typically a trade-off.简化并不是很容易的事。从根本上讲,在体验设计方面简单是件好事,但通常是有代价的。例如,在流程或代码中需要一些复杂的内容来让用户界面变得简单。角色开发方法使得用户体验团队能够以更加以人为本的方式构建网站和最大程度地满足用户需求。단순화 그리 단순하지 않습니다. 근본적으로 단순함은 디자인 경험을 위한 경우에는…
Through particpatory design sessions followed by usability assessments, recruited veteran caregivers design a pilot application that really improves their lives.美国退伍军人事务部 (VA) 招募重伤退伍军人家庭护理人员来参与应用需求的制定,这是“手上诊所”(Clinic-in-Hand)项目的一部分工作。미국 재향군인 사무국(U.S. Department of Veterans Affairs)은 ‘Clinic-in-Hand’라 불리는…
Humanitarian agencies using mobile money find a promising way to deliver cash-based assistance to people in need, yet there are UX challenges to be solved.
在应对自然和人为灾难时,人道援助机构会提供所需的资源:食品、衣物、毯子和庇护场所。但如果市场仍在运转,现金可能是最好的救助,它使人们能够有尊严且灵活地满足自己的需求。
자연재해와 인간이 초래한 재해에…
Save time and minimize errors in surveys using a comprehensive mobile-based solution that makes it easier for researchers to collect reliable field data. 传统的数据收集技术(例如使用纸和笔)可能很耗时,并且带来与数据精确性相关的多种缺点,尤其是在现场研究时。펜과 종이를 이용한 전형적인 데이터 수집 방법은…
Persuasion should be a consideration in every design. If people cannot be motivated to use a product, it will ultimately fail.劝导应当是每个设计中都需要考虑的因素。적이기는 하지만, 누군가 그 제품을 사용할 동기가 없으면, 결국은 실패한…
The Email Game, a productivity game inspired by the linearity of in-game tasks, structures your workday into unit-based sessions, breaking work into manageable units.
当他越来越接近空前最高分时,他的心跳越来越快。他的总分增加、暂停、再增加,然后创下了一个新纪录!当他删除了最后一封电子邮件时,他在空中挥舞着拳头。彼の鼓動は、自己の過去最高得点に近づくごとに早くなった。彼の合計得点は上昇し、一時停止し、そしてまたさらに上昇し、その後今までで一番の結果まで一気に上昇した。