ICT and People with Cognitive Disabilities: Variations in Assistive Technology
Usability professionals should make a point of recruiting people with disabilities, including cognitive disabilities, for focus groups and for user test panels.
Usability professionals should make a point of recruiting people with disabilities, including cognitive disabilities, for focus groups and for user test panels.
A digitizing project highlighted additional accessibility challenges for many in Africa: a lack of the basic infrastructure that the Global North takes for granted.
This article explores the possibility that similar guidelines for designing and writing clearly and simply can make reading easier for many groups and many situations.
The Prime III Voting System is pursuing the ultimate goal of electronic voting systems; a single design that allows everyone to vote privately and independently.
Guerrilla usability testing software assists testing with people with disabilities leading to more usable and accessible software for all users—disabled, non-disabled, and seniors.
It’s necessary to consider the benefit that barrier-free virtual environments provide for people with disabilities in terms of pain management, distraction, and socialization.
Designing social networking systems which meet the needs of current seniors will enable them to use these systems to improve their quality of life.
WAI provides an international forum for collaboration among industry, disability organizations, accessibility researchers, government, and individuals interested in web accessibility.
Focusing on accessibility objectives can help surface UX issues go beyond “accidental benefits” and improve a product or site’s overall usability through accessibility insights.
The Conference Accessibility Guide of the Society for Technical Communication is a source of information for conference attendees with accessibility issues.
User Experience Professionals Association (UXPA) International supports people who research, design, and evaluate the user experience (UX) of products and services.