What makes UXers tick? How are they different from other people? What do they have in common among themselves?
We surveyed a group of UXers to see. First, we
surveyed them using the Five Factor Model, a standard typology widely
recognized in personality research
(Personality:
What Makes You the Way You Are by Daniel Nettle is a good
introduction). We followed that up with a survey using the Holland Codes, or
the RIASEC model, another standard that relates personality specifically to
occupation (try John Holland’s Making
Vocational Choices: A Theory of Careers).
Personality Theory
Everyone is different. At the same time,
people can definitely be grouped by specific attributes. We all implicitly
recognize this and make use of it every day. It is behind common utterances
like the following:
“He’s so shy.” / “She’s a real go-getter.”
“She’s a bit on the cold side.” / “He’s such a warm person.”
“I’m a little obsessive-compulsive.” / “I’m afraid I’m a little
disorganized.”
“She’s very detail-oriented.” / “I’m a big-picture type.”
“You’re so laid back.” / “He’s a little up-tight.”
“She’s so close-minded.” / “I’m open to anything.”
Different cultures and thinkers have
recognized this over the years and have tried to come up with their own
typologies. A very popular one was based on “humors.” Dating back to the
ancient Greeks and lasting to modern times, it posited four basic personality
types: sanguine (extroverted and energetic), choleric (dominant and decisive),
melancholic (introverted and anxious), and phlegmatic (easy-going and
uninvolved).
More modern typologies date from the early
20th Century, from the advent of psychoanalysis in particular and from an
increased interest in psychology in general. Some influential typologies
developed during the 20th Century include the following:
Alfred Adler’s
Carl Jung’s
Myers-Briggs
Enneagrams
DISC
Hans Eysenck’s
Five Factor Model
Only one model, however, was genuinely
research-based. This model, the Five Factor Model (also known as the Big Five,
OCEAN, and CANOE), identified five basic factors. These factors represent a
continuum, as shown in Table 1.
Table 1. Five Factor Model and Values
Factor
High Values
Low Values
Openness
Intellectual
Conservative
Introspective
Conventional
Rebellious,
non-conforming
Disliking
complexity
Divergent
thinker
Moralistic
Conscientiousness
Dependable,
responsible
Self-indulgent
Productive
Engaging
in fantasy, daydreams
Ethical
Unable
to delay gratification
Achieving
Eroticizing
situation
Extroversion
Talkative
Emotionally
bland
Gregarious
Avoiding
close relationships
Socially
poised
Controlled
Assertive
Submissive
Agreeableness
Sympathetic,
considerate
Critical,
skeptical
Warm,
compassionate
Condescending
Likeable
Pushes
limits
Giving
Expresses
hostility directly
Neuroticism
Anxious
Calm,
relaxed
Irritable
Content
with self
Thin-skinned
Having
a clear-cut personality
Guilt-prone
Objective
Each type is further made up of several
individual traits as shown in Table 2.
Table 2. Five Factor Model and Traits
Openness
Conscientiousness
Extroversion
Agreeableness
Neuroticism
Ideas
Dutifulness
Gregariousness
Compliance
Anxiety
Fantasy
Self-discipline
Activity
Modesty
Self-consciousness
Aesthetics
Competence
Assertiveness
Altruism
Depression
Values
Order
Excitement-seeking
Tender-mindedness
Vulnerability
to stress
Feelings
Deliberation
Emotionally
positive
Trust
Hostility
Actions
Aspiration
Warmth
Straightforwardness
Impulsiveness
Most importantly, this model has since
served as the basis of most serious research into personality ever since it was
developed.
Five Factor Model Survey
We first attempted to see what makes UXers
tick by running a survey using the Five Factor Model (FFM).
Methodology
We used a survey of 60 questions available
for free at www.truity.com.
We then asked respondents to report their results with a survey developed using
SurveyMonkey. We elicited responses from a number of different sources:
Facebook groups devoted to UX
A popular listserv devoted to UX
Lists of UX employees from companies the authors work for currently or have worked for in the past
We were able to get 49 UX practitioners to
complete the survey, as shown in Figure 1.
Figure 1. The occupation breakdown for our
Five Factor Model survey.
Results
Overall FFM result scores are shown in
Figure 2.
Figure 2. The
results for our Five Factor Model survey.
NOTE:
Figure 2 shows that we used a positive value for Neuroticism—Emotional
stability, making it more consistent with the other values and easier for our
participants to understand.
As shown in Figure 2, UXers overweighted on
Openness, Conscientiousness, and Agreeableness.
These results can be compared with previous
work done looking at work success in general and success in IT.
Table 3. Comparison of the FFM Factors to
IT, Work in General, and UX
Factor
Work in general
IT in general
UX
Openness
High
High
Conscientiousness
High
High
High
Extroversion
Agreeableness
High
Neuroticism
Low
Low
Low
In particular, it seems that successful
personality traits for a UXer build on those needed for both success in general
and for success in IT, but with the extra addition of Agreeableness.
Discussion
Conscientiousness, Openness, Agreeableness,
and lack of Neuroticism are important traits for success in UX.
Conscientiousness and lack of Neuroticism, though, are basic requirements for
success in any professional career. Openness probably helps UXers be creative
and innovative, a trait we actually share with more technical colleagues within
IT. Finally, Agreeableness is somewhat unique for our profession, but is key
for empathy with users as well as collaboration with teammates. Extroversion is
the only trait that is lacking, though it might be useful for UXers who want to
get into management or be more entrepreneurial.
RIASEC Survey
We decided to follow up our previous work
with a new model, one that ties personality to occupation.
RIASEC Model
Another way to look at personality and
occupation is through a model called RIASEC. This model was developed by John
Holland, and is, thus, often referred to as the Holland Codes (he was also a
professor at John Hopkins University). Like the Five Factor Model, it is
research- and data-based, and is recognized as a standard in the field.
This model, as shown in Table 4, posits six
different personality types when it comes to occupational choice and success.
Table 4. RIASEC Personality Types and
Typical Occupations
NOTE:
UX professions are highlighted in bold in the table.
Considerable research has been done on how
the Five Factor Model matches up with RIASEC. A review of that literature gives
us something like what is shown in Figure 3.
Figure 3. The RIASEC Model and the Five
Factor Model.
Note the following about Figure 3:
The size of the FFM factor reflects how strongly it correlates with the RIASEC code.
Factors with an asterisk are those that match up with factors we identified in our survey for success in UX.
This seems to point to several conclusions:
Conscientiousness is a basic requirement for UX. Though it is necessary, however, it is not sufficient. Someone with only a Conventional bent would probably not be happy or successful in the field (outside, of course, a strictly conventional role like a project manager).
Openness is probably the most important trait, useful for both Investigative types (researchers), Artistic ones (graphic designers, copywriters), and even more technical ones. A UX career might be especially difficult without at least some Openness.
Agreeableness matches well with a Social orientation and can help explain UXers’ ability to collaborate as well as to empathize with their users and with their fellow team members.
On the other hand, the Extroversion that goes with Social might be more of a stretch for the average UXer. It should, though, work very well for managers of UX teams. This is also reflected in the strong correlation between Extroversion and Enterprising scores.
RIASEC Survey
We followed up our Five Factor Model (FFM)
survey with one on RIASEC.
Methodology
We used a survey of 42 questions available
for free from the University of Hawaii. We then asked respondents to report
their results with a survey developed using SurveyMonkey. We used the same
sources as we did for the FFM survey.
We were able to get 42 UX practitioners to
complete the survey, as shown in Figure 4.
Figure 4. The occupation breakdown for
RIASEC.
Results
Overall scores for the RIASEC survey are shown
in Figure 5.
Figure 5. The results of the RIASEC survey.
Discussion
UXers seemed to have the following
characteristics using the RIASEC survey:
Overweight on Investigative and Social traits
Overweight slightly on Artistic and Realistic
Underweight on Conventional and Enterprising
We interpreted these findings as follows:
Investigative and Social reflect what we found with our FFM survey (i.e., with Openness and Agreeableness).
Artistic reflects the FFM scores as well (i.e., with Openness), with the slightly lower score possibly reflecting the sample’s overweighting on researchers.
Realistic scored much higher than predicted based on the FFM survey. It may reflect the hands-on nature of many graphic designers as well as some interest in devices such as smartphones in general or lab hardware in particular.
Conventional scored slightly lower than predicted. This may reflect the idea that its analog, Conscientiousness, is considered a basic requirement.
The low score on Enterprising reflects low FFM scores on Extroversion.
Conclusion
Our results, using several different
studies, point to the following conclusions:
Conscientiousness (Conventional), Openness (Investigative, Artistic), Agreeableness (Social), and lack of Neuroticism are important traits for success in UX.
Conscientiousness (Conventional) and lack of Neuroticism are basic requirements for success in any professional career.
Openness (Investigative, Artistic) help us be creative and innovative, and work with teammates who are even more so.
Agreeableness (Social) is key for empathy with users and collaboration with teammates.
Improving our Extroversion (Entrepreneurship) could make us more influential and effective, and it is important for UX managers and entrepreneurs, especially when they need to sell UX with upper management.
As for implementing these findings, these
final thoughts may prove helpful:
Though we have identified some ideal traits, team diversity is very important as well. For example, team members should not all be clones, and they will have their own strengths and weaknesses. In key situations, a successful team needs to behave with more extroversion and assertiveness than many UX individuals could exhibit reliably on their own. Therefore, a successful UX team must have either a UX manager who can readily exhibit these traits, or the team must find a way to behave as a group with appropriate assertiveness to the rest of the organization.
Individuals who are already in UX and are not “perfect matches” may be just fine as they are. At the same time, and if they are comfortable with the idea, they might be encouraged to move outside their comfort zones and “stretch” themselves.
Management should support such efforts, creating a “safe space” where employees can grow.
Growth efforts probably need to occur outside of the direct models of the Five Factor Model and RIASEC. However, both have seemingly very judgmental terminology—neuroticism, conventional, etc. Managers can encourage growth using different terminology and adjusting any kind of efforts with the individual in mind.
Indeed, managers need to realize that there is often considerable sensitivity among individuals about being typed when it comes to personality. Resistance needs to be handled diplomatically and sensitively, and may indicate that the employee may not be ready. The manager can, however, rest assured that FFM and RIASEC are data- and research-based standards.
Individuals may also benefit from identifying their strengths and weaknesses on their own and coming up with a growth plan that fits their own needs and values.
Individuals who are interested in UX should consider how well they match what we have identified as the “perfect type.” However, they should not be discouraged from pursuing their career whatever their type. The fact that UX already appeals to them may be enough for success.
Cliff Anderson is a senior usability engineer with Ally Bank. He has 30 years of experience doing usability testing on more than 3,000 users. He has presented at UXPA and has published in UPA Voice, Boxes & Arrows, User Experience, and Usability Interface. He has degrees from Duke University and Carnegie Mellon, and has been a guest lecturer at UNC, Clemson, Winthrop, and the University of Georgia. He also presents regularly for the Nielsen Norman Group.
Joe Grant is a Sr. User Researcher at Enterprise Holdings. He has 30 years in the technology solutions industry, with over 20 years in the UX field. Joe is a graduate of MIT, with a concentration in behavioral science, and has an MBA from UT-Austin.