When designing mobile UIs for use in developing markets and we must adhere to the first rule of user experience design, “Know your users,” 与迄今为止的任何其他技术相比,移动技术的使用更快地扩展到全球。モバイルテクノロジーの利用はこれまでのどのテクノロジーよりも早く世界中に広まっている。
We need to learn how older people use technology to determine when and how to implement accessibility features rather than always seeking a “special” solution.
尽管许多老年人不会主动使用信息通信技术 (ICT),但有些老年人已经将此融入他们的生活中多くの高齢者が情報通信技術(Information and…
Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing.
Positive Technological Development aims to assist children in bettering their world through improving their technological literacy.
Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use.
Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered.
Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian.
Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children.
Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience.
Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages.
