We need to learn how older people use technology to determine when and how to implement accessibility features rather than always seeking a “special” solution.
尽管许多老年人不会主动使用信息通信技术 (ICT),但有些老年人已经将此融入他们的生活中多くの高齢者が情報通信技術(Information and…
Designing with children adds a new dimension to user experience design and usability testing. Our understanding in how children can best contribute is still developing.
Positive Technological Development aims to assist children in bettering their world through improving their technological literacy.
Children are not the most effective Web users and more research is needed to explore children’s mental models related to Internet use.
Research on the effects of children’s long-term computer use is extremely limited; there remain key research questions that need to be answered.
Yves Béhar is the designer behind the One Laptop per Child Personal Computer (OLPC). He is interviewed by User Experience guest editor Cynthia Kamishlian.
Expert designers sensitive to established usability guidelines should be capable of designing software that is suitable for both ADHD and non-ADHD children.
Adults and children work together as part of Kidsteam to design new technologies for children using a low-tech prototyping experience.
Research with adolescent World of Warcraft players indicated design strategies that will help make Massive Multiplayer Online Game more accessible for individuals of all ages.
Indian women in IT make use of social networks in a manner similar to their counterparts elsewhere, however with some differences.
无处不在的技术已经接管了人类通信的方方面面。世界已经从很少有家庭拥有黑白电视机、大型收音机或简单的食指拨号固定电话,发展到几乎家家都拥有拇指即可拨号的手机、支持高速网络摄像头的家用个人电脑、笔记本电脑、掌上电脑、iPod、网络电视和其他类型的小物件。あらゆる場所で広がっていくテクノロジーはヒューマンコミュニケーションの全ての側面を支配している。世界は、白黒テレビ、巨大なラジオ、人差し指でダイヤルを回して掛ける有線電話のある世帯が珍しかった時代から、親指で操作する携帯電話、ウェブカム付きのハイスピードなホームPC、ノートパソコン、小型パソコン、iPod、ウェブテレビ、またはその他の目新しい小型機器がない世帯が珍しい時代へと変容を遂げた