Do you listen to people’s ideas all day long and carefully navigate the area between being too critical and ignoring potential issues? Do you take large complex problems and, through in-depth analysis, try to make sense of them and pull out some kind of recommendations?
You are a therapist…you just don’t know it. Your title is probably something more like user experience (UX) designer or user researcher. But in reality, you do much of the same work that a therapist does, just in a different realm.
The term psychotherapy comes from the Greek words psyche, meaning breath, soul, or mind, and therapeia, meaning the treatment of illness or disability, and also having a healing power or quality. Although you may not think that your work is healing others, let me explain how the skills you use in your UX job is a lot like being a therapist.
When I first got started in the UX field, I thought that it was going to be vastly different from my previous career as a psychotherapist, but straight away I started noticing similarities. First off, a lot of counseling skills are required when working with people, no matter what the field is. You have to manage a lot of different personalities, including your own, as you navigate interpersonal dynamics full of potential potholes for misunderstanding, as well as opportunities for connection.
In fact, you may get better at your craft by using some counseling skills that I have learned in my years as a therapist. Hopefully you will be able to apply these skills to your UX toolbox to increase positive experiences for clients and coworkers alike.
Here are three case study examples where counseling skills may help solve typical UX research challenges.
|UX Research Activity
|Understanding personal motivations and interpersonal dynamics
|Strength-based, “tell me more”
Uncovering the story—connecting past, present, and future
Truth only if you see it yourself
Come to the conclusion on their own—indirectly exposed to new ways of thinking
Counseling Skills from Family and Group Therap
Running a focus group or participatory design activity is very similar to facilitating a family or group therapy session. First, you need to be aware of personal motivations. This will help you make sure that everyone in the group gets their needs met and that all members stay engaged in the process—a crucial element for success in UX research. Both activities require a delicate balance of being a leader and providing an environment in which individuals feel safe to express themselves. Other similarities between UX teams and therapy groups include setting ground rules, reading body language, assessing underlying motivations of behavior, awareness of interpersonal dynamics and diagnosing and treating problems.
UX Case Study #1
Presenting Problem: Dave is very excited to share his new ideas about an interface challenge. He has been active on the design email chains and responds quickly. For the meeting today, he has brought drawings and looks anxious as the conversation gets stuck on an unrelated business requirement issue. You see Dave looking at the clock—there are only ten minutes left in the meeting. You realize the team risks losing Dave’s engagement in the project. Just as in family therapy, if one member feels unheard and stops sharing his or her thoughts, the family will end up losing a vital member of their team.
Diagnosis: Love-my-idea-and-I-hope-other-people-love-it-too anxiety
Treatment Intervention: One way to save the situation will be to remind team members of the time and suggest an action plan for the business requirements conversation (who is going to follow-up, answer outstanding questions at the next meeting, etc.). You then ask Dave to share some of his design ideas. Dave perks up and starts sharing quickly, his anxiety shifting to excitement. These are similar emotions in terms of physiological arousal.
Counseling Skills from Individual Therapy
Most people have some idea of what individual therapy is about, although what is portrayed in movies and on TV is often distorted as weird—perhaps even inappropriate—conversations between two people in a fancy office with lots of books. There may be books, of course, but in reality, most individual therapy sessions can be thought of as strategy meetings. Two people sit down typically for one hour once a week to have an ongoing conversation. The therapist guides the client toward finding meaning in her life; a new “life design” so to speak. As therapists and UXers, we recognize that external (interface) issues are often indicators of internal (architecture) issues that must be addressed in order to achieve our goals.
UX Case Study #2
Presenting Problem: Maya has been tasked with making her company’s website “better…pretty…like the competitor’s, only better,” —a list generated by the stakeholders during a strategy meeting last week. Maya plays around with some different layouts but ends up with a website that looks similar to the original. People often do this in their lives. They set out to make themselves “better” without ever defining what that would even look like, let alone identifying the underlying reasons or meaning for the changes needed to be made.
Diagnosis: Brand existential/identity problem
Treatment Intervention: A lot of therapy is focused on getting people to tell their stories. By connecting the past, present, and future, you are able to get a better idea of where people came from, where they are now, and where they are going. These elements are also vital to brand development and website design. Rather than focusing on the vague goal of making the website “better,” I would encourage Maya to take this issue back to the stakeholders for further definition of how she should connect the past and present website to the future site, and obtain clarity on what the stakeholders’ vision for the website/brand really is. These types of conversations may allow Maya to walk away with a picture of what “better” would actually look like, and something that she can actually design and build.
Counseling Skills from Child Therapy
In graduate school, I had an amazing professor, Jennifer Gross, who taught me much of what I would need to know about working with children and families. What I learned was that to work with a child, you need to enter her world and play. Play. It seemed too simple. To connect with children, a therapist needs to see the world through the child’s eyes and watch as she interacts with her world.
It is the same idea for ethnographic studies, as well as participatory design sessions. The researchers will need to observe the organic process of people acting within their environments and not interfere. It is important to let a person remain in the creative process flow uninterrupted, mainly because the parts of the brain controlling creativity and reasoning are separate.
UX Case Study #3
Presenting Problem: Diane has been sitting at her desk for a week trying to figure out how to solve an issue with the current user interface. She has conducted usability tests, kept copious amounts of notes, written a report for stakeholders, and has a design presentation coming up. She has no idea what to suggest in terms of solutions.
Diagnosis: Stuck-in-problem-focused-thinking depression
Treatment Intervention: Diane needs help getting out of her head and back into her creative flow. She needs to shift to solution-focused thinking from problem-focused thinking. Solutions require creativity. Diane will need to get up from her desk and do something like write for ten minutes straight, draw on a whiteboard, or play with another product. Play will help loosen the creative part of the brain, and that is when the best solutions come: not when we are racking our brains for a brilliant answer. To get unstuck, ask, “What would an eight-year-old do?”
A Final Thought
We all create external experiences (actions) in an attempt to influence internal experiences (emotions). Everyone in life is trying to do two things: increase pleasure and reduce pain. That’s it. Happiness, joy, and fun are the greatest healers of all—of people and of websites. The central purpose of user-centered design is to increase pleasure and reduce pain for users. Adding these counseling skills and strategies to your toolbox may be one way to help achieve this goal.以用户为中心设计的主要目标是为用户增加乐趣并减少痛苦。作者凭借其作为心理治疗医师的多年经验，通过三个案例研究向我们展示了如何利用基本的咨询技巧和策略来帮助提升客户以及同事等人员的积极体验。将这些基本的“人际”技巧添加到您的用户体验工具包中可以增强您的技能。
文章全文为英文版사용자 중심 설계의 가장 중요한 목적은 사용자의 즐거움은 크게 하고 고통은 감소시키는 것입니다. 정신요법 의사로서 수년간의 경험을 이용한 저자는 이 세 건의 사례 연구에서 몇 가지 기본적인 카운셀링 기술과 전략의 사용이 어떻게 고객과 동료 모두의 긍정적 경험을 증대시키는 데 도움을 주기 위한 하나의 방식이 될 수 있는지를 보여줍니다. 사용자 경험에 이러한 기본 “인적” 기술을 추가하면 여러분의 기술을 향상시킬 수 있습니다.
전체 기사는 영어로만 제공됩니다.A finalidade fundamental do projeto centrado no usuário é ampliar o prazer e reduzir o desconforto para os usuários. A autora, extraindo de seus anos de experiência como psicoterapeuta, demonstra em três estudos de caso como o uso de algumas habilidades e estratégias de terapia podem representar uma forma de ajudar a aumentar as experiências positivas para clientes e para colegas de trabalho. A adição dessas habilidades de lidar com “pessoas” a sua caixa de ferramentas de experiência de usuário pode melhorar seu trabalho.
O artigo completo está disponível somente em inglês.ユーザー中心設計の主要目的は、ユーザーの喜びを増やし、不快感を減らすことである。心理療法士としての長年の経験を踏まえ、著者は、基本的なカウンセリングのスキルと方法を使用することが、顧客や同僚の有意義な体験を向上するための1つの方法である理由を3つのケーススタディを通して紹介している。ユーザーエクスペリエンス・ツールキットにこうした基本的な人間的なスキルを追加することは、あなたの技量を高めることになる。
原文は英語だけになりますEl objetivo central del diseño centrado en el usuario es generar más placer y reducir las molestias a los usuarios. Gracias a sus años de experiencia como psicoterapeuta, la autora nos presenta tres estudios de casos sobre cómo el uso de determinadas habilidades y estrategias básicas de orientación puede ser una forma de ayudar a aumentar las experiencias positivas para clientes y compañeros de trabajo por igual. Incorporar estas habilidades básicas interpersonales a su kit de herramientas de experiencia del usuario puede mejorar su labor.