One major impact of COVID-19 has been the rapidly rising number of older adults using the internet to work, shop, engage in social activities, and stay connected to family and…
COVID-19 has resulted in creativity and design tasks moving from in-person communication and collaboration to home offices and dependency upon remote network connections. Common challenges from this shift in work…
Corporations desire to hear their customer complaints…or do they? We take a close look at ways companies use technology to raise the drawbridge on customers. Technology barriers exist for many…
How a game design process suitable for Agile can be made user-centered and incorporate player feedback and real user input.如何让适合敏捷流程的游戏设计做到“以用户为中心”,并将玩家的反馈和由实际用户提供的信息融入其中。애자일 개발 환경의 게임 디자인 과정이 사용자 중심적이 되고, 플레이어 피드백과…
Nonprofit UX differs from for-profit design, but the two worlds can benefit from a mutual exchange of techniques. A glimpse at what the “other side” is doing can provide new…
Understanding our user’s needs, inspiring positivity, being forgiving, respectful, and even humorous can help provide users with a more effective and satisfying interaction.数字界面是其创造者的延伸,用户每次与这些界面交互时都会感受到创造者的个性。这解释了为什么需要“以人为本”的设计。디지털 인터페이스는 창작자의 연장이므로 사용자가 인터페이스를 접할 때마다…
A UCD process was used to create an intranet for the largest energy producer in Poland. User research and content prioritization were key to success.设计者采用以用户为中心的设计 (UCD) 流程,为波兰最大的能源生产商建立了内部网。其中,用户研究和内容优先策略是成功的关键。사용자 중심 설계(UCD) 프로세스가…
Insights on global UX research from eight UX professionals in Brazil and New Zealand. Research tools, favorite resources, and love of the work are shared in these two very disparate…
Learn how to design your website for users from any language, any culture, anywhere. You can “localize” a website using just three principles of web design. (Full article available in…
Brainsketching is an effective way to collaborate in a rapid sketching exercise in which a group of people create interface concepts by iteratively building on each other’s work. 头脑风暴绘图是借助快速绘图方法进行协作的有效方式,通过一组人员在彼此间的绘图作品上反复修改,从而建立起界面概念。…
