Applying UX techniques can help science fiction authors write more interesting and more believable stories. See what writers can learn from the user experience realm.应用用户体验方法可以帮助科幻小说作者构思更有趣且更真实的故事。看看他们可以从用户体验领域学到些什么。UX 기술을 응용하면 SF 작가들이 더…
By understanding and communicating the benefits of field studies, you can maximize your ability to undertake such studies and the effectiveness of the deliverables they produce.
Observer participation is an important piece in conducting usability. A little work up front can help engage observers more effectively.观察员参与是进行可用性研究的重要一环。提前做一点准备工作有助于您更有效地帮助观察员履行职责。관찰자 참여는 사용성 평가의 중요한 부분입니다. 미리 작업을 좀 해두면 관찰자들을이…
A good user experience for trust and privacy decisions depends on making it SECRET: scoped, equitable, contextual, responsible, emotional and timely. Chris 一步一步向读者展现了他在 XP Service Pack 2中开展设计测试迭代的经验,XP Service Pack 2…
More researchers should partner with their users in targeted research and design activities to help bridge the gap between insight and strategy.
形成性研究方法(例如客户拜访)会产生大量丰富的数据,但团队通常缺乏足够的理解力和计划将发现转化为产品战略。顧客のアクセスといった形成的評価方法を用いると、大量の内容豊富なデータを得られるが、チームは往々にして得られた洞察から製品戦略を編み出すために十分な知識や計画を持っていない。
User-centered design. persusive theory, and mobile technology assist in designing a financial application that promotes positive change in behaviors.“钱”管家项目研究、分析、设计并评估一些有效的途径来帮助“婴儿潮”中出生的人们改进对于财富的管理。머니 머신 프로젝트는 “베이비 붐 세대”를 위한 자산 관리 태도를 향상하기 위한…
Might it make sense to recommend faulty products to your friends? Usability research shows that behavior that seems irrational might be just the opposite.为什么向朋友推荐不完美的产品可能是合理的?移动媒体播放器的用户研究揭示的一些事例会让我们看到一系列蕴含关系,表明此类行为是完全理性的。결함이 있는 제품을 친구에게 추천하는 것이 왜…
Mind-mapping can provide a visual representation of user feedback during usability testing. It can be a valuable tool for capturing non-linear data flow. 如果使用传统的线性笔记方法,在可用性研究过程中捕获参与者反馈可能会有些困难。전통적인 직선적 노트 필기 기술을 이용하여 사용성…
Using eye tracking during usability testing of games decreases potentially false assumptions, and helps developers better understand player behavior by offering qualitative insights.眼动跟踪在游戏的用户测试中会很有用아이 트래킹은 사용자 평가 게임을 위한 유용한…
Biometric sensors, particularly EMG and EEG, help user researchers in understanding digital experiences, gaining insight into how users experience websites.
视频游戏是通过玩家体验的质量来评判的。但是,传统的玩家体验评估方法(如自我报告或访谈)不是很理想,因为这些方法依赖抽样方法或玩家对游戏可玩性的理解。ビデオゲームはプレーヤーの体験の質によって評価される。しかし、自己報告やインタビューなど、プレーヤーの体験を評価する従来の方法は、サンプリングアプローチやプレーヤーのゲームプレイに対する認識に頼っており、理想的とは言えない